Three-dimensional digital watermarking method and apparatus based on three-dimensional model depth projection
A technology of 3D model and digital watermarking, which is applied in the fields of image processing, pattern recognition and information security, and can solve problems such as embedding extraction complexity and robustness
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[0098] The present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments, but the embodiments should not be understood as limiting the present invention.
[0099] The method used in the present invention is:
[0100] The first step: the best viewpoint selection of the model: use principal component analysis to do the best viewpoint analysis of the original 3D model. Set the three-dimensional mesh model described by the patch as: V={v i |v i ∈R 3 , 1≤i≤n}, where v i Is any vertex of model V, n is the number of vertices of the model. In order to reduce the impact of model subdivision or simplification on model registration, each vertex of the model v i Add an impact factor w i = X j = 1 k s ij S v . Among them, S V Is the total area of all the faces of the model, s ij To have vertex v i The area of the j-th face of, k is the simultaneous shared vertex v i The number of patches,...
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