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Face recognition game interactive system

A face recognition and interactive system technology, applied in indoor games, video games, character and pattern recognition, etc., can solve the problems of unsuitability for popularization, high price, misjudged as real scenes, etc., to achieve easy promotion and popularization, improve The effect of improving the fun and entertainment of the game

Inactive Publication Date: 2016-03-30
JILIN JIYUAN SPACE TIME CARTOON GAME SCI & TECH GRP CO LTD
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  • Abstract
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  • Claims
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AI Technical Summary

Problems solved by technology

[0005] The first type of method will cause discomfort to the player
When the player is playing a game from the first-person perspective, the nerve center is likely to misjudge the intense sports scene in the game as a real scene, thereby creating a protection mechanism, sending stimulating information to the brain, and causing the player to have an uncomfortable reaction of dizziness and vomiting; the second category The method relies on virtual reality equipment, which is not very mature at this stage, the price is high, and it is not suitable for popularization

Method used

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  • Face recognition game interactive system

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Embodiment Construction

[0025] The detailed content of the present invention and its specific implementation will be further described below in conjunction with the accompanying drawings.

[0026] see Figure 1 to Figure 4 As shown, the face recognition game interactive system of the present invention includes a camera, a face recognition module, and a texture processing block. The processing module is connected through the face image interface provided by the game; the camera is used to collect the image of the user when the game is running; the face recognition module is used to analyze the obtained user image, using The face segmentation method of the user is processed to determine the range of the user's face and obtain the user's facial image; the texture processing module is used for face fitting, and uses the face image fitting algorithm to perform feature recognition and center alignment on the face image And rectification, image scaling and fit, fit the obtained user's face image to the fac...

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Abstract

The invention relates to a face recognition game interactive system, and belongs to the technical field of man-machine interaction. An output end of a camera is connected with an input end of a face recognition module through a data line, and the face recognition module is connected with a chartlet processing module through a face image interface; the camera collects the image of a user when the game is operated; the face recognition module analyzes the obtained image of the user, processes the image via a face segmentation method based on face symmetry, determines a face range of the user and obtains a face image of the user; and the chartlet processing module is used for laminating the face, carrying out feature recognition, central alignment and correction and image zoom lamination on the face image via a face image lamination algorithm and laminating the obtained face image of the user on a face model of a game role. No virtual reality device is necessary, so the cost is low; and the discomfort of a player caused by the first person visual angle is avoided. The face of the game role is the face of the player, the interaction has better sense of substitution, and the game interest is improved.

Description

technical field [0001] The invention relates to the technical field of human-computer interaction, in particular to a face recognition game interaction system. Background technique [0002] When designing games, providing players with an interactive experience with a sense of substitution is a problem that game development attaches great importance to. In the traditional game mode, the interaction between the player and the game characters is separated from each other and lacks a sense of substitution, so that the fun of the game cannot be fully utilized. At present, there are many types of interaction methods to improve the sense of substitution, mainly including the following two types: [0003] The first type uses the first-person perspective in the game, and what is displayed to the player is the perspective of the game character controlled by the player in the game; the second type uses virtual reality devices for game interaction, such as head-mounted displays, motion...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/00A63F13/655
CPCA63F13/00G06V40/162G06V40/169G06V40/166
Inventor 郑立国孙铭会罗江林
Owner JILIN JIYUAN SPACE TIME CARTOON GAME SCI & TECH GRP CO LTD
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