Mahjong table capable of calculating Guiyang mahjong tiles and use method thereof
A mahjong table and mahjong technology, applied in indoor games, sports accessories, etc., can solve the problems of low manual calculation efficiency, single entertainment, and insufficient convenience, and achieve the effects of convenient and quick learning, improved learning efficiency, and low solving efficiency
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Embodiment 1
[0074] Embodiment 1: as Figure 1~Figure 4 As shown, it includes a desktop 1 and a plurality of pieces of mahjong 2, and each position of the desktop 1 is respectively provided with an operation area 5 of a plurality of NFC identification chips 3, a playing area 6 and a playing area 7, and the operating area 5 is used to place bumping , bar row, charged chicken steak and flip chicken steak, the NFC identification chip 3 is connected to the DSP controller, the controller is connected to a touch screen, each mahjong 2 is embedded with an NFC chip 4, the operation area 5, and the playing area 6 0.5~1mm bar-shaped grooves are set in the card-distributing area 7, and there are area identification grids for placing cards in the grooves. Each grid corresponds to an NFC identification chip 3, and the bar-shaped grooves can quickly place the cards. Go to the designated area for positioning, so that the NFC chip can correctly identify mahjong. There is also an entertainment module in th...
Embodiment 2
[0081] Embodiment 2: a kind of use method of the mahjong table of Guiyang mahjong counting chicken, the method comprises the following steps:
[0082] (1) Reset and clear the controller, and set a chicken quota;
[0083] (2) Roll the dice, draw the cards in order, and place the cards in your hand in the grid of the starting area;
[0084] (3) Play cards. During the game, you need to place the Pong, Kong, and Charge chickens in the grid of the operation area, and the played cards are placed in the grid of the card output area until there are winning cards. At this time, flip the chicken and go to step 4~ Step 5, if the situation of not winning cards includes: (a) call; call to count chickens, (b) no call; (c) and then calculate the number of wins and losses;
[0085] (4) Set the number of winning cards, the number of strokes, the number of single chickens and the number of flipping chickens, and automatically identify the cards in the operation area, playing area and playing a...
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