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Mahjong table capable of calculating Guiyang mahjong tiles and use method thereof

A mahjong table and mahjong technology, applied in indoor games, sports accessories, etc., can solve the problems of low manual calculation efficiency, single entertainment, and insufficient convenience, and achieve the effects of convenient and quick learning, improved learning efficiency, and low solving efficiency

Pending Publication Date: 2016-06-29
GUIZHOU UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0050] The technical problem to be solved by the present invention is to provide a mahjong table for Guiyang mahjong calculation chicken and its use method, which has high calculation efficiency, accurate calculation, intelligence, strong entertainment, more convenient operation, and easy learning for novices , to solve the problems of low manual calculation efficiency, error-prone, unintelligent, single entertainment, inconvenient and difficult to learn existing in the prior art

Method used

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  • Mahjong table capable of calculating Guiyang mahjong tiles and use method thereof
  • Mahjong table capable of calculating Guiyang mahjong tiles and use method thereof
  • Mahjong table capable of calculating Guiyang mahjong tiles and use method thereof

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Experimental program
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Effect test

Embodiment 1

[0074] Embodiment 1: as Figure 1~Figure 4 As shown, it includes a desktop 1 and a plurality of pieces of mahjong 2, and each position of the desktop 1 is respectively provided with an operation area 5 of a plurality of NFC identification chips 3, a playing area 6 and a playing area 7, and the operating area 5 is used to place bumping , bar row, charged chicken steak and flip chicken steak, the NFC identification chip 3 is connected to the DSP controller, the controller is connected to a touch screen, each mahjong 2 is embedded with an NFC chip 4, the operation area 5, and the playing area 6 0.5~1mm bar-shaped grooves are set in the card-distributing area 7, and there are area identification grids for placing cards in the grooves. Each grid corresponds to an NFC identification chip 3, and the bar-shaped grooves can quickly place the cards. Go to the designated area for positioning, so that the NFC chip can correctly identify mahjong. There is also an entertainment module in th...

Embodiment 2

[0081] Embodiment 2: a kind of use method of the mahjong table of Guiyang mahjong counting chicken, the method comprises the following steps:

[0082] (1) Reset and clear the controller, and set a chicken quota;

[0083] (2) Roll the dice, draw the cards in order, and place the cards in your hand in the grid of the starting area;

[0084] (3) Play cards. During the game, you need to place the Pong, Kong, and Charge chickens in the grid of the operation area, and the played cards are placed in the grid of the card output area until there are winning cards. At this time, flip the chicken and go to step 4~ Step 5, if the situation of not winning cards includes: (a) call; call to count chickens, (b) no call; (c) and then calculate the number of wins and losses;

[0085] (4) Set the number of winning cards, the number of strokes, the number of single chickens and the number of flipping chickens, and automatically identify the cards in the operation area, playing area and playing a...

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PUM

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Abstract

The invention discloses a mahjong table capable of calculating Guiyang mahjong tiles and a use method thereof. The mahjong table comprises a tabletop and multiple mahjong blocks, wherein each side of the mahjong table is respectively provided with an operation region, a mahjong tile selection region and a mahjong tile showing region which are provided with multiple NFC recognition chips; the operation region is used for placing pung, kong, first one dick tile and turned dick tiles; the NFC recognition chips are connected with a controller; the controller is connected with a touch screen; and one NFC chip is embedded in each mahjong block. After each round of mahjong game is over, mahjong tiles are set and intelligently recognized by virtue of the NFC chips and the NFC recognition chips, the recognized mahjong tiles are sent to the controller for calculation, and meanwhile, points and kong numbers of Hu cards are calculated, so that the calculation efficiency can be greatly improved, the calculation error rate is avoided, new learners can conveniently and rapidly learn the use of the mahjong table, and the learning efficiency is greatly improved. The mahjong table also has the characteristics of simple structure, convenience and quickness in control and low price.

Description

technical field [0001] The invention relates to a mahjong table for Guiyang mahjong counting chicken and a use method thereof, belonging to the technical field of mahjong table equipment. Background technique [0002] 1. The basic rules of Guiyang mahjong: [0003] 1. Number of cards [0004] There are 108 tiles in Guiyang Chicken Mahjong, including 36 tiles, tubes, and 10,000 tiles, and no flower tiles, word tiles, and wind tiles; [0005] 2. Number of playing cards [0006] The number of starting cards for the banker is 14, and the number of starting cards for the player is 13; [0007] 3. Feasible operation [0008] You can draw cards, touch cards, gongs, and play cards; but you cannot eat cards; [0009] 4. The banker confirms [0010] In the first round of cards, roll the dice (electronic dice) to determine the dealer, and count counterclockwise from the person who rolled the dice (electronic dice), and the person who throws the sum of two dice is the dealer, for ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F9/20
CPCA63F9/20A63F2009/205
Inventor 田鹏李泽滔冯盘艳
Owner GUIZHOU UNIV
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