Multi-party interconnection based habit formation method and system

A habit, multi-party technology, applied in the field of habit-building methods and systems based on multi-party interconnection, can solve the problems of poor operability, single reward method, and small habit scope, etc. The effect of society and quality improvement

Inactive Publication Date: 2018-11-27
居利国
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This technical solution lacks the data processing of behavioral habits, and "students actively create" from the perspective of children's nature, age structure and cognition of computer technology, resulting in poor operability and great limitations in the development of objects, and There is a lack of multi-party provision and feedback on habitual behaviors, the reward method is relatively single, the habit-forming objects lack motivation to persist in habits, and the range of habits that can be formed is small

Method used

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  • Multi-party interconnection based habit formation method and system
  • Multi-party interconnection based habit formation method and system

Examples

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Embodiment Construction

[0038] The following examples are used to illustrate the present invention, but are not intended to limit the scope of the present invention.

[0039] Such as figure 1 Shown, based on the habit formation method of multi-party interconnection, the habit formation method comprises the following steps:

[0040] S1: Cultivate objects, stakeholders, institutions, schools, and platforms to release habitual behaviors, which include a number of point rewards by default for the released habitual behaviors, and optionally configure monetary rewards or physical rewards;

[0041] S2: Developing objects and stakeholders arrange the execution cycle of habitual behavior, and set the notification time and frequency;

[0042] S3: Cultivate object execution and feedback execution results;

[0043] S4: Cultivate objects to obtain basic point rewards;

[0044] S5: Any party in the customary behavior output channel evaluates the relevant customary behavior, and obtains point rewards, monetary r...

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Abstract

The invention discloses a multi-party interconnection based habit formation method and system. The method performs datamation on habitual behaviors by using a mobile communication technology, a distributed accounting technology and a computer technology. In the habit formation method, habitual behaviors are abstracted into a plurality of first-level dimensions, the plurality of first-level dimensions at least are learning habitual behaviors, specialty habitual behaviors, living habitual behaviors, and social habitual behaviors; the distributed accounting technology is used to ensure the uniqueness and irrevocability of habitual behaviors of a doer, and the habitual behaviors are visualized after datamation; the habitual behaviors are acquired by output channels of stakeholders, cultivatedobjects, institutions, schools and platforms, and the stakeholders become stakeholders through the invitation mechanism; and a habitual behavior output channel party performs incentives through the incentive mechanism. The method enables children to form good behavior habits, reduces the number of social extremists, is conducive to the children to work for the country to make greater contribution,and is conducive to social harmony and stability.

Description

technical field [0001] The invention relates to the technical field of information processing, in particular to a method and system for forming a habit based on multi-party interconnection. Background technique [0002] Habits usually refer to a long-established way of life, "there is nothing more powerful than the power of habit." Habits are the real leaders of thought and behavior. Habits allow us to reduce the time for thinking, simplify the steps of action, and make us more efficient. The possibility of a person's success depends on the number of good habits. Persisting in high-efficiency habits is conducive to success. Habits affect a person's future. Good habits are very important to everyone. At present, the habits of children and adults are basically formed in the form of both parties. For example, most of the habits of children are formed under the shadow of their parents, and there is no multi-party interactive training plan. There is no feasible technical solut...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q50/20G06Q30/02G06Q40/04
CPCG06Q30/0207G06Q40/04G06Q50/205
Inventor 居利国
Owner 居利国
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