Method and device for processing interactive message in live video
A technology of video live broadcast and message, applied in the field of information processing, can solve the problems that affect the live broadcast effect and user experience, the anchor and the audience cannot see the live content clearly, and the specific content of the interactive message cannot be clearly seen, so as to ensure the smoothness of the live broadcast and improve the The effect of live broadcast and user experience
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Embodiment 1
[0079] The message type of the interaction message in this embodiment is a gift message.
[0080]The host will receive a variety of gift information, including some high-end gifts, low-priced gifts, etc. Since the gift downgrade function itself also consumes CPU resources, in order to reduce CPU consumption, this article implements the gift downgrade function in the underlying library, thereby reducing CPU consumption. This article will set up a gift queue, put all the gifts received from the server into the queue, and set the threshold of the number of gift queues per second. When the threshold is exceeded, the type of gift will be judged. First, high-level gifts will not be discarded. , put it directly into the queue, and discard ordinary gifts first instead of putting them into the queue. At the same time, the gift queue will have another threshold. When the queue barrage exceeds the threshold, all gifts will not be displayed but only the quantity, otherwise they will be s...
Embodiment 2
[0194] The message type of the interactive message in this embodiment is a barrage message.
[0195] The host will receive a variety of barrage information, including some noble users of the host, room management in the live broadcast room, super management in the live broadcast room and other audiences, senior fans of the host, and ordinary viewers. Since the bullet chatting downgrade function itself also consumes CPU resources, in order to reduce CPU consumption, this paper implements the bullet chatting downgrade function in the underlying library, thereby reducing CPU consumption. This article will set up a barrage queue, put all the barrage received from the server into the queue, and set the threshold of the number of barrage queues per second. When the threshold is exceeded, the type of barrage will be judged. First of all, for advanced Bullet chatting is not discarded, it is directly put into the queue, and then for ordinary bullet chatting, it is discarded first a...
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