An Omnidirectional Motion Device Based on Virtual Reality
A sports device and virtual reality technology, applied in sports accessories, training equipment for adjusting coordination, training equipment for adjusting cardiovascular system, etc., can solve problems such as poor control effect and difficulty in ensuring the control accuracy of the driving mechanism
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[0036] In order to more clearly understand the above objects, features and advantages of the present invention, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments. structure, so it only shows the configuration related to the present invention, and it should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other.
[0037] In the following description, many specific details are set forth in order to fully understand the present invention, but the present invention can also be implemented in other ways different from those described here, therefore, the protection scope of the present invention is not limited by the specific implementation disclosed below. Example limitations.
[0038] It should be noted that when a component is said to be "fixed" to another component, it may be directly on the other...
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