Omni-directional movement device based on virtual reality

A sports device and virtual reality technology, which can be applied to sports accessories, training equipment for adjusting coordination, training equipment for adjusting cardiovascular system, etc., and can solve the problems of difficulty in guaranteeing the control accuracy of the driving mechanism and poor control effect, etc.

Active Publication Date: 2020-06-05
无限数联网络科技(北京)有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The traditional universal motion device directly drives the sphere to move through the drive mechanism. The control accuracy of the drive mechanism is difficult to guarantee, and the offset of the sphere is not controlled by changing the current through the bias magnet under the action of the magnetic field.
In addition, it is also impossible to control the sphere to move and rotate sequentially along the predetermined trajectory by setting the arrangement of the coils, such as according to a circular trajectory, a square trajectory arrangement or a diamond trajectory arrangement, and the control effect is poor.

Method used

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  • Omni-directional movement device based on virtual reality
  • Omni-directional movement device based on virtual reality
  • Omni-directional movement device based on virtual reality

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Embodiment Construction

[0036] In order to more clearly understand the above objects, features and advantages of the present invention, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments. structure, so it only shows the configuration related to the present invention, and it should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other.

[0037] In the following description, many specific details are set forth in order to fully understand the present invention, but the present invention can also be implemented in other ways different from those described here, therefore, the protection scope of the present invention is not limited by the specific implementation disclosed below. Example limitations.

[0038] It should be noted that when a component is said to be "fixed" to another component, it may be directly on the other...

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PUM

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Abstract

The invention relates to an omni-directional movement device based on virtual reality. The omni-directional movement device comprises a platform, a VR helmet and a plurality of spheres arranged at thebottom of the platform. At least one bias magnet is arranged on the outer side of the ball body; a movement unit matched with the balls is arranged at the bottom of the platform and comprises at least one accommodating cavity and a plurality of coils, the balls can rotate in the accommodating cavity, the coils surround the outer side of the accommodating cavity, a plurality of coils are arrangedon the outer side of any ball, and a magnetic field generated by electrifying the coils can control the balls to rotate; the platform is of a flexible surface structure, a plurality of sensors are arranged on the platform and used for detecting the moving direction and the moving speed of a user on the platform, and a base is arranged at the bottom of the platform. The ball rotates to drive the platform to move, the moving direction of the platform is opposite to that of a user, and the moving speed is the same; the VR helmet is used for displaying a virtual scene image, and a user moves according to a virtual scene.

Description

technical field [0001] The invention relates to an omnidirectional exercise device, in particular to an omnidirectional exercise device based on virtual reality. Background technique [0002] For the application of virtual reality, the user moves virtually in the application or in the game. Under the common impression, the user wears a VR helmet in order to simulate the game environment. With this helmet, the user obtains visual and auditory reproduction Game environment and game flow. In these VR applications, it is necessary for players to move virtually along any horizontal spatial direction and in all directions, such as walking or run. [0003] The traditional universal motion device directly drives the sphere to move through the drive mechanism. The control accuracy of the drive mechanism is difficult to guarantee, and the offset of the sphere is not controlled by changing the current through the bias magnet under the action of the magnetic field. In addition, it is ...

Claims

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Application Information

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IPC IPC(8): A63B22/00
CPCA63B22/00
Inventor 杜守杰田中达也胡磊王忠礼
Owner 无限数联网络科技(北京)有限公司
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