Frame display method and device in game application program, terminal and storage medium

A game application and program technology, applied in the computer field to achieve the effect of reducing errors

Active Publication Date: 2020-07-31
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In the above-mentioned related technologies, due to the constraint of the minimum measurement unit "frame", there is a large error between the actual frame number and the theoretical frame number during accelerated playback

Method used

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  • Frame display method and device in game application program, terminal and storage medium
  • Frame display method and device in game application program, terminal and storage medium
  • Frame display method and device in game application program, terminal and storage medium

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Embodiment Construction

[0031] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0032] First of all, the relevant nouns involved in this application are explained.

[0033] 1. Virtual scene

[0034] A virtual scene is a scene displayed (or provided) when a client of an application program (such as a game application program) runs on a terminal. The virtual scene refers to a scene created for virtual objects to perform activities (such as game competitions). It is a virtual house, a virtual island, a virtual map, etc. The virtual scene can be a simulation scene of the real world, a half-simulation and half-fictional scene, or a purely fictitious scene. The virtual scene may be a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, which is not limited in this...

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PUM

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Abstract

The invention provides a frame display method and device in a game application program, a terminal and a storage medium, which relate to the technical field of computers. The method comprises the following steps of receiving a frame message in a first cooling period of a target skill, determining whether the first cooling period is finished or not according to the remaining time length and the frame interval time length of the first cooling period, in response to the end of the first cooling period, determining a compensation duration corresponding to the first cooling period according to theactual duration of the first cooling period and the rated cooling duration of the target skill, and displaying a skill release picture of the target skill in the next image frame in response to the frame message, and entering a second cooling period of the target skill. Compared with the prior art, the technical scheme provided by the embodiment of the invention has the advantages that the previous overflowing frame number can be supplemented when the skills are released each time by adopting a time length compensation mode, so that the actual frame number under acceleration can be close to the theoretical frame number, and the error between the actual frame number and the theoretical frame number is reduced.

Description

technical field [0001] The embodiments of the present application relate to the field of computer technology, and in particular to a frame display method, device, terminal and storage medium in a game application program. Background technique [0002] Frame synchronization technology is a technology that displays synchronously at the pixel level of the synchronization source. For multiple accesses on the network, a signal will be sent to other people through the host synchronously and displayed on each terminal synchronously. Frame synchronization technology is usually used in the field of games. [0003] In related technologies, "frame" is the smallest unit of measurement of time, and any acceleration performance effect in the game must be constrained by the smallest unit of measurement "frame". For example, suppose the length of an action is 7 frames at normal playback speed. When the playback speed is increased by 15%, the interval between two actions is reduced to 6.09 ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52
CPCA63F13/52A63F2300/30A63F13/44G09G2340/0435G09G3/20G09G5/12A63F13/45A63F13/58A63F13/75A63F13/822A63F13/92A63F13/25A63F13/533A63F2300/308A63F2300/638G09G3/2096
Inventor 张鹏陈晨
Owner TENCENT TECH (SHENZHEN) CO LTD
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