Interaction method and device, equipment and storage medium

An interactive method and interactive object technology, applied in neural learning methods, image data processing, biological neural network models, etc., can solve problems that need to be researched and developed, live broadcasters cannot live broadcast 24 hours a day, and achieve the effect of timely interaction

Inactive Publication Date: 2020-08-14
BEIJING SENSETIME TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Due to the different time periods for different audiences to watch the webcast, the real anchor cannot live broadcast 24 hours a day to meet the needs of different audiences
Using digital humans for live broadcast can solve this problem, however, the interactive technology between digital human anchors and audiences still needs to be researched and developed

Method used

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  • Interaction method and device, equipment and storage medium
  • Interaction method and device, equipment and storage medium
  • Interaction method and device, equipment and storage medium

Examples

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Embodiment Construction

[0041] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.

[0042] The term "and / or" in this article is just an association relationship describing associated objects, which means that there can be three relationships, for example, A and / or B can mean: A exists alone, A and B exist simultaneously, and there exists alone B these three situations. In addition, the term "at least one" herein means any one of a variety or any combination of at lea...

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PUM

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Abstract

The invention relates to an interaction method and device, equipment and a storage medium. The method comprises the following steps: receiving a first message from a client; based on indication content included in the first message, obtaining driving data matched with the indication content; and controlling a video playing interface of the client to play a response animation of the interaction object by using the driving data, the interaction object being obtained by rendering a two-dimensional or three-dimensional virtual model.

Description

technical field [0001] The present disclosure relates to the field of computer technology, and in particular to an interaction method, device, equipment and storage medium. Background technique [0002] With the rapid development of the Internet, live streaming has become an important way of disseminating information. Since different audiences watch the webcast at different time periods, the real anchor cannot live broadcast 24 hours a day to meet the needs of different audiences. Using digital humans for live broadcasting can solve this problem, however, the interactive technology between digital human anchors and audiences remains to be researched and developed. Contents of the invention [0003] The embodiment of the present disclosure provides an interaction solution. [0004] According to an aspect of the present disclosure, an interaction method is provided, the method includes: receiving a first message from a client; based on the indication content included in th...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/2187H04N21/4788H04N21/81G06K9/00G06N3/08
CPCH04N21/2187H04N21/4788H04N21/816G06N3/08G06V40/20G06T13/40G06F3/167
Inventor 张子隆孙林路露
Owner BEIJING SENSETIME TECH DEV CO LTD
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