Cross-platform interaction method, AR device and server, and VR device and server

An interactive method and cross-platform technology, applied in the field of virtual reality and augmented reality, can solve the problems of high resource consumption, chaotic data management, low cross-platform data synchronization efficiency, etc., and achieve the effect of improving synchronization efficiency and high development efficiency.

Inactive Publication Date: 2020-09-01
GEER TECH CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] As VR (Virtual Reality, virtual reality) technology can provide users with a highly immersive virtual reality environment, thereby providing services for industrial training and simulation teaching in a low-cost and high-simulation form, but the VR environment has certain limitations. Closed; and AR (Augmented Reality, Augmented Reality) technology can superimpose the virtual and the real through the way of augmented reality to realize the connection with the real world, but the AR environment also has the limitation of insufficient immersion
[0003] In the existing technologies, AR and VR collaborative interaction technologies mostly adopt the method of bottom-level integration, which often has problems such as low efficiency of cross-platform data synchronization, large resource consumption, and chaotic data management. These problems will cause delays and crashes in the AR and VR collaborative process, etc. problems, and the development investment is large, which is not conducive to the flexible access of third-party VR and AR programs

Method used

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  • Cross-platform interaction method, AR device and server, and VR device and server
  • Cross-platform interaction method, AR device and server, and VR device and server
  • Cross-platform interaction method, AR device and server, and VR device and server

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Embodiment Construction

[0061] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0062] Please refer to figure 1 , figure 1 It is a flow chart of a VR and AR cross-platform interaction method provided by the embodiment of the present application. The method is applied to the AR server and may include:

[0063] Step 101: Obtain first cross-platform interaction data corresponding to the AR client; wherein, the first cross-platfor...

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Abstract

The invention discloses a VR and AR cross-platform interaction method, an AR device, an AR server, a VR device and a VR server, and the method is applied to the AR server, and comprises the steps: obtaining first cross-platform interaction data corresponding to an AR client; generating a first XML data interaction file corresponding to the first cross-platform interaction data; sending the first XML data interaction file to a VR server corresponding to the target VR client, so that the target VR client performs corresponding cooperative operation according to the first cross-platform interaction data. According to the method, the cross-platform characteristic of XML is utilized; cross-platform interaction data of VR and AR are organized in a tree-shaped node data structure of an XML language; data interconnection and intercommunication between two platforms can be realized in a lightweight database form, the synchronization efficiency of cross-platform interaction data is improved, data of different platforms can be standardized and managed, and less resources are invested during collaborative fusion development of different VR and AR programs.

Description

technical field [0001] The present application relates to the technical field of virtual reality and augmented reality, and in particular to a VR and AR cross-platform interaction method, an AR device, an AR server, a VR device and a VR server. Background technique [0002] As VR (Virtual Reality, virtual reality) technology can provide users with a highly immersive virtual reality environment, thereby providing services for industrial training and simulation teaching in a low-cost and high-simulation form, but the VR environment has certain limitations. Closed; and AR (Augmented Reality, Augmented Reality) technology can superimpose the virtual and the real through augmented reality to achieve connectivity with the real world, but the AR environment also has the limitation of insufficient immersion. [0003] In the existing technologies, AR and VR collaborative interaction technologies mostly adopt the method of bottom-level integration, which often has problems such as low...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06F16/80H04L29/08
CPCG06F3/011G06F16/80H04L67/1095G06F2203/012H04L67/131H04L67/02G06F3/0346G06F3/012G06T19/006
Inventor 尚家乐姜滨迟小羽
Owner GEER TECH CO LTD
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