Playing synchronization method and device, storage medium and user side
A playback synchronization, user-end technology, applied in the computer field, can solve the problems of difficulty in meeting user needs and low accuracy, and achieve the effect of accurate synchronization progress difference, improved accuracy, and small impact.
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[0049] As mentioned above, in the various existing playback synchronization methods, there is often a problem of low accuracy, which is difficult to meet user needs.
[0050] In a specific implementation of the prior art, the master player and the slave player are assigned in the multi-device playback system. When the playback progress of the slave player is not synchronized with the master player, the Play progress difference, change the pointer pointing from the playback device data buffer. After the pointer is changed, the pipeline time of the slave playback device is correspondingly changed. For the audio and video data that is about to be written into the data buffer, if its timestamp is less than the changed pipeline time, it will be discarded, so as to achieve fast synchronization with the main playback device; on the contrary, it will be written into the corresponding audio and video buffer area, and then wait for synchronization with the main playback device.
[005...
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