Virtual reality scene fusion and playing method and virtual reality equipment

A technology of virtual reality and playback method, which is applied in the field of virtual reality, and can solve problems such as the inability to realize real-time dynamic parade experience, the stereo effect is not considered, and the expressiveness of virtualized scenes cannot achieve the realistic experience of real images, etc.

Pending Publication Date: 2021-08-13
北京华清易通科技有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the above two methods of producing virtual reality content have the problem of insufficient immersion
Among them, for the virtualized content produced by computer, due to the limited three-dimensional production level, the expressiveness of the virtualized scene cannot reach the realistic experience brought by the real image
For content produced based on plane acquisition technology such as panoramic cameras, the principle is equivalent to playing through super-high-resolution two-dimensional video. Since there is no three-dimensional information, it is impossible to realize the roaming of the scene, and the stereo effect is not considered.
In addition, the above virtual reality content is pre-produced and cannot realize real-time dynamic parade experience, so there are many deficiencies in the user's perception of three-dimensionality and immersion

Method used

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  • Virtual reality scene fusion and playing method and virtual reality equipment
  • Virtual reality scene fusion and playing method and virtual reality equipment
  • Virtual reality scene fusion and playing method and virtual reality equipment

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Embodiment Construction

[0027] Embodiments of the present invention will be described in detail below, and the embodiments described with reference to the drawings are exemplary, and embodiments of the present invention will be described in detail below.

[0028] In order to solve the above problems, the embodiment of the first aspect of the present invention proposes a virtual reality scene fusion and playback method, which can improve the user's sense of reality and immersion in the virtual reality scene.

[0029] The virtual reality scene fusion and playing method according to the embodiment of the present invention will be described below with reference to the accompanying drawings.

[0030] Such as figure 1 As shown, the virtual reality scene fusion and playback method provided by the embodiment of the present invention includes at least step S1-step S5.

[0031] Step S1, acquiring dynamic three-dimensional grid data of at least one actual scene, and acquiring stereo field data of at least one ...

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Abstract

The invention discloses a virtual reality scene fusion and playing method and virtual reality equipment, and the method comprises the steps: obtaining the dynamic three-dimensional grid data of at least one actual scene, and obtaining the stereo field data of the at least one actual scene; fusing the dynamic three-dimensional grid data and the stereo field data into a user virtual space to obtain a virtual fusion scene; acquiring state information of a user in the virtual fusion scene; obtaining corresponding target visual information and target sound information in the virtual fusion scene according to the state information; and playing the target visual information and the target sound information. According to the method, the sense of reality and immersion of the user to the virtual reality scene can be improved.

Description

technical field [0001] The present invention relates to the technical field of virtual reality, in particular to a virtual reality scene fusion and playing method and a virtual reality device. Background technique [0002] Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment. Immerse yourself in that environment. [0003] In related technologies, the production of virtual reality content mainly comes from two aspects: one is the three-dimensional virtualization content produced by computer; the other is to collect images and videos through proprietary equipment such as panoramic cameras to form video streams for playback. [0004] However, the above two methods of producing virtual reality content all have the problem of insufficient immersion. Among them, for computer-made virtualized content, due to the limited three-dimensional production level, the expressivenes...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T19/00H04R5/00
CPCG06T19/006H04R5/00
Inventor 章志华张帆
Owner 北京华清易通科技有限公司
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