Skeletal animation processing method and device, electronic equipment and storage medium

A technology of skeletal animation and processing methods, which is applied in the computer field and can solve problems such as deformities

Pending Publication Date: 2021-09-10
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Using the above existing technology to directly perform bone redirection, the animation information of bone a will be transmitted to bone c, and the animation information of bone B will be transmitte...

Method used

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  • Skeletal animation processing method and device, electronic equipment and storage medium
  • Skeletal animation processing method and device, electronic equipment and storage medium
  • Skeletal animation processing method and device, electronic equipment and storage medium

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Embodiment Construction

[0071] In order to make the above objects, features and advantages of the present application more obvious and comprehensible, the present application will be further described in detail below in conjunction with the accompanying drawings and specific implementation methods. Apparently, the described embodiments are some of the embodiments of the present application, but not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of this application.

[0072] The skeletal animation processing method in the embodiment of the present application can run on a terminal device or a server. Wherein, the terminal device may be a local terminal device. The server server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers. It can also provide cloud services, cloud databases, cloud computin...

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PUM

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Abstract

The invention provides a skeletal animation processing method and device, electronic equipment and a storage medium. The method comprises the steps: obtaining a skeletal mapping relation between a source skeletal model and a target skeletal model; transferring animation information of the source skeleton model to a target skeleton model according to the skeleton mapping relation; determining a to-be-processed skeleton in the target skeleton model according to the skeleton mapping relation; according to the position relation of the to-be-processed skeleton in the target skeleton model, determining brother skeletons of the to-be-processed skeleton; and determining animation information of the to-be-processed skeleton according to the characteristics of the brother skeletons. According to the embodiment of the invention, the animation information of the source skeleton model can be reused to reduce the workload of making animations for the target skeleton model, and the corresponding processing mode is determined according to the characteristics of brother skeletons of the to-be-processed skeleton based on consideration of multiple scenes so that the requirements of different scenes can be met. And the animation effect of the skeleton without the skeleton mapping relationship is ensured so that the animation effect of the target role is improved.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a method and device for processing skeletal animation, electronic equipment, and a storage medium. Background technique [0002] As the number of game projects grows, a studio can accumulate more art resources, including character models, skeleton resources, and animations. Character skinning and bone structures generally have a lot of similarity between different projects, but they are not identical. Therefore, animations between different projects cannot be reused directly. The traditional method is to recreate the corresponding animation based on the new character skin and bone structure. This method cannot make full use of the existing animation resources and is a waste of time. [0003] In order to achieve the purpose of animation resource reuse, an existing solution is to reuse the animation information of the source skeleton model into the target skeleton mod...

Claims

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Application Information

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IPC IPC(8): A63F13/60G06T13/00
CPCA63F13/60G06T13/00
Inventor 陈沫
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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