Virtual reality multi-video stream rendering method based on load balancing
A load balancing and virtual reality technology, applied in the field of multi-channel video rendering, can solve the problem of waste of multi-channel video resources and achieve the effect of breaking through performance limitations and preventing congestion
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[0036] Such as figure 1 As shown, this embodiment provides a method for rendering multiple video streams in virtual reality based on load balancing, including the following steps:
[0037] Step S1: GPU initialization, divided into two grids according to functional blocks, Grid0 and Grid1, Grid0 is used for video stream rendering, Grid1 is used for video compression processing, and each grid has multiple thread blocks for processing.
[0038] Step S2: Receive multiple video streams that need to be rendered, and obtain GPU performance parameters;
[0039] In the step S2 in this embodiment, the GPU performance parameters include the size of each thread block, the number of thread blocks in the Grid0 and the number of thread blocks in the Grid1, and the thread blocks in the Grid0 Same as the thread block quantity and size in the Grid1, in order to prevent the video stream from processing a larger task conflict, if in the step S2, the total number of multiple video streams receive...
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