A video and audio synchronization playing method for mobile multimedia broadcasting
A technology for mobile multimedia and synchronous playback, applied to color TV parts, TV system parts, TVs, etc., can solve the problems of not being suitable for mobile broadcasting networks and small network bandwidth, and achieve bandwidth saving and high transmission efficiency Effect
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[0022] As shown in Figure 1, the data of a channel is composed of subframe header, video segment, audio segment and data segment, wherein the subframe header information is the common information of a channel, including some control information and media description information, among which There is a field start playing time, which is used to indicate the start playing time of the channel data.
[0023] As shown in FIG. 2 , the video data includes a video segment header and multiple video units. The video segment header is used to record the common information of the video data, and each video unit is divided by a synchronization header.
[0024] According to the relative time difference between the start play time of each video unit and the start play time of the entire channel data, a relative play time information is set for each video unit in each video segment header to record the time of each video unit Play relative time difference. In this way, the actual play time o...
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