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127results about How to "Realize synchronous playback" patented technology

Synchronization process for mobile phone stream media audio and video

The invention discloses a synchronization method of a mobile phone streaming media audio and video, comprising the steps as follows: the received audio and video data packet is registered into the buffer area of a mobile phone terminal to carry out framing and sorting; when the audio data packet is decoded by a decoder, the difference value between system time when the audio data packet is sent to the decoder and time stamp of the audio frame of the audio data packet is recorded to be taken as a reference time offset value; the decoding and sending display time of the video data packet can be determined according to the reference offset value, so as to realize the synchronous playing. As the synchronization proposal before the audio and video decoding is adopted, more particularly, the reference time offset value is corrected by the audio and video decoding time compensation time, the time offset of the audio and video data flow caused by the equipment in the process before the transmission and decoding is effectively solved, the restriction that the decoded audio and video data flow can not be operated by certain techniques of the current mobile phone terminals and the used decoder is broken down, and the synchronous playing of the audio and video of the mobile phone is excellently realized.
Owner:ZTE CORP

Unmanned vehicle multi-sensor data synchronous acquisition system

The invention relates to an unmanned vehicle multi-sensor data synchronous acquisition system which comprises an environment awareness data acquisition device, an Ethernet switch 1, an inertial navigation data acquisition device, a vehicle control unit, an instruction issuing and vehicle state feedback Nport, an Ethernet switch 2, a planning industrial personal computer, a sensing industrial personal computer, a CAN data acquisition device, a CAN network, and a CAN network data acquisition device. The planning industrial personal computer stores CAN network data, a corresponding relation between bottom layer time issued by the vehicle control unit through the CAN network and the time of the timer of the CAN data acquisition device, and inertial navigation data. The sensing industrial personal computer stores environment awareness data, and achieves synchronous association of the CAN network data, the environment awareness data, and the inertial navigation data using the bottom layer time issued by the vehicle control unit as marks. A test shows that the unmanned vehicle multi-sensor data synchronous acquisition system is stable and reliable, and provides technical guarantee for the synchronous replaying of the unmanned vehicle environmental information data, the navigation and positioning data, the vehicle attitude information and vehicle bottom state information.
Owner:BEIJING INSTITUTE OF TECHNOLOGYGY

Transfer processing method and system for multi-channel real-time streaming media file and receiving device

The embodiment of the invention discloses a transfer processing method and a transfer processing system for a multi-channel real-time streaming media file, and a receiving device. The method comprises the following steps of: receiving data packets on L streaming media channels by a client side in a way of aiming at a same streaming media program, wherein the system clocks of N streaming media servers are consistent; when a time variable phi is a nonblank value, recognizing whether timestamps TS on the data packets are more than the sum TC+phi of the current system moment TC of the client side and the time variable phi or not; if the timestamps are not more than the sum, abandoning the data packets; if the timestamps are more than the sum, storing the data packets in a corresponding buffer area playing queue according to a sequence from a small one to a big one of the timestamps TS; and when the TC+phi reaches the timestamp TS on a first data packet in the playing queue, decompressing, decoding and playing the data packets in the playing queue in sequence. According to the embodiment of the invention, the synchronous playing of the real-time streaming media files transferred in a multi-channel way can be realized, and the situation that a plurality of frames are asynchronous is avoided.
Owner:CHINA TELECOM CORP LTD

Cross-device method for synchronously playing audio and video data, playing devices and system thereof

The embodiment of the invention provides a cross-device method for synchronously playing audio and video data, playing devices and a system thereof. The method comprises the following steps: obtaining an audio data packet played by a current system via a first playing device and recording first system time of the first playing device when obtaining the audio data packet; determining audio playing time of the audio data packet via the first playing device and sending the audio data packet and the audio playing time to a second playing device; playing the audio data packet via the second playing device when an absolute value of time difference between the current system time of the second playing device and the audio playing time is less than or equal to a preset threshold; and playing video images corresponding to the audio data packet via the first playing device according to video playing time, and synchronously playing the audio and video data of different devices, wherein the video playing time is the sum of the first system time and the predetermined playing delay time; the audio playing time is the sum of the first system time, the playing delay time, and the system time difference between the first playing device and the second playing device.
Owner:BEIJING QIYI CENTURY SCI & TECH CO LTD

Implementation method of Karaoke service, terminal, server terminal and system

The embodiment of the invention discloses an implementation method of Karaoke service based on an IPTV (Internet Protocol Television) system. After a first terminal and a second terminal form Karaoke connection, a service terminal establishes a play list and sends the play list to the first terminal and the second terminal; when the first terminal and/or the second terminal start(s) the play list, a server terminal synchronously sends media stream to the first terminal and the second terminal; the first terminal collects first audio stream of a song of a local terminal user in real time to be subjected to audio mixing playing with the media stream sent by the server terminal, and sends the first audio stream to the second terminal to be subjected to audio mixing playing with the media stream sent by the server terminal; and the second terminal collects second audio stream of the song of the local terminal user in real time to be subjected to audio mixing playing with the media stream sent by the server terminal, and sends the second audio stream to the first terminal to be subjected to audio mixing playing with the media stream sent by the server terminal. The embodiment of the invention also discloses a terminal, the server terminal and an IPTV (Internet Protocol Television) system. The invention can realize remote Karaoke interaction (such as chorus and the like).
Owner:SHENZHEN SKYWORTH DIGITAL TECH CO LTD

Multimedia data synchronized playing method, device and system

The invention discloses a multimedia data synchronized playing method, a multimedia data synchronized playing device and a multimedia data synchronized playing system. The method comprises the steps of when a request of adding first slave equipment into a multimedia playing group is acquired, sending a control command to at least one piece of second slave equipment included in the multimedia playing group for controlling the all second slave equipment to clear original cache data and controlling to feed back current playing progress information; determining to add the first slave equipment into the multimedia playing group according to the request; and sending corresponding multimedia data to the multimedia playing group including the first slave equipment, thus allowing the multimedia playing group to play synchronously. According to the method, device and system of provided by the invention, only clearing of the original cache data of the existing equipment is needed when the new equipment is added, and then the corresponding multimedia data is sent according to the current playing progress information, so that the existing all equipment is not interrupted is ensured when the new equipment is added to follow the playing, and thus synchronized playing is achieved, and playing continuity and playing effect are improved.
Owner:GUANGDONG OPPO MOBILE TELECOMM CORP LTD

Synchronous play method and device

The embodiment of the invention provides a synchronous play method and device. The method comprises following steps of receiving access requests sent by terminal devices, wherein attribute information of the terminal devices and selected video information for play are carried in the access requests; judging whether current time is in the allowed access time period corresponding to a video for play or not according to the selected video information for play and an allowed access time period corresponding to each locally stored video; judging whether the terminal devices can access or not according to the attribute information of the terminal devices and the video for play if the current time is in the allowed access time period corresponding to the video for play; and providing the data of the corresponding video for play to the terminal devices according to the current time if the terminal devices can access. Through application of the embodiment of the method and the device, the corresponding video data is provided for the terminal devices satisfying access conditions by setting the access conditions; the play progress differences among the terminals resulting from resource differences of the terminal devices can be avoided; and the synchronous play among multiple terminal devices can be realized.
Owner:BEIJING QIYI CENTURY SCI & TECH CO LTD

Multi-screen synchronization method and playing system for the same local area network

The invention relates to the technical field of telecommunications and discloses a multi-screen synchronization method and a playing system for the same local area network. The method includes the steps that a central server serving as a server side transmits at least one playing task to a plurality of intelligent terminals serving as client sides, wherein every intelligent terminal and the central server are in the same local area network, and the playing task comprises content to be played and content identification; the central server sends a playing instruction to every intelligent terminal in real time when the playing needs to be performed, wherein the playing instruction comprises the content identification of the content to be played; every intelligent terminal finds the content to be played according to the content identification and displays the content on a display screen of the intelligent terminal when intelligent terminal receives the play instruction. Compared with the prior art, the multi-screen synchronization method and the playing system for the same local area network achieve playing content synchronization of every intelligent terminal in the same local area network, and the number of the intelligent terminals can be unrestricted.
Owner:上海昭宁信息科技有限公司

Audio and video playing method and device

The embodiment of the invention discloses an audio and video playing method and device which are applied to a multimedia player in an audio direct mode. The method comprises the steps of: at an interval of a preset synchronization duration or every when a preset synchronization time point is reached, calculating current buffer time of an audio buffer region; according to the buffer time and a first target timestamp, determining audio play time; according to the audio play time and a second target timestamp, determining whether audio frames currently stored in the audio buffer region and video frames currently stored in a video buffer region meet synchronous playing conditions; and if yes, pushing the video frames currently stored in the video buffer region to video equipment for playing, and pushing the audio frames currently stored in the audio buffer region to audio equipment for playing. By applying the audio and video playing method and device disclosed by the embodiment of the invention, the audio frames and the video frames, which meet the synchronous playing conditions, are simultaneously played, synchronous playing of an audio and a video when the multimedia player is in the audio direct mode is implemented, and a playing effect of the multimedia player is improved.
Owner:BEIJING QIYI CENTURY SCI & TECH CO LTD

Edge blending processing and control system and edge blending processing and control method for playing videos

The invention discloses an edge blending processing and control system for playing videos, which comprises a preblending configuration manager and at least two blending configuration and playing terminals; the blending configuration and playing terminals are respectively connected with the preblending configuration manager; the preblending configuration manager is used for controlling the blending configuration and playing terminals to adjust blending configuration parameters, collecting blending configuration parameters from the blending configuration and playing terminals, carrying out edge blending processing on videos to be played according to the blending configuration parameters to form video image information, segmenting the video image information and respectively sending the video image information to the corresponding blending configuration and playing terminals; the blending configuration and playing terminals synchronously decode the received video image information, and play the video image information. The invention does not have special requirements on the size and shape of a projection screen, the cost is low, multiple channels of videos can be synchronously played, and the invention is particularly suitable for edge blending application scenarios for playing videos.
Owner:EAST CHINA NORMAL UNIV
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