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Video Game System and Method with Trade Based Characters, Weapons and Fight Environments

a video game and trade technology, applied in the field of video game systems and methods, can solve the problems of difficult customers and long hours in stressful environments, and achieve the effect of much needed stress reli

Inactive Publication Date: 2007-03-15
LICCARDO ANTHONY J
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0006] The present invention combines the popularity of martial arts and fighting video games with the stressful life of a blue collar professional. In accordance with one aspect of the present invention, a video game and method are provided wherein a laborer, for example a plumber, electrician, or mailman, can do battle with an enemy character in a fight environment familiar to the worker, and using tools of his trade as weapons against the enemy character. The video game will provide beneficial entertainment and much needed stress relief to all players, especially those who can relate to the plight of the blue collar worker. It is expected that 17 to 35 year old males will be the target audience for this game, although consumers of all ages will enjoy the game for its entertainment value.

Problems solved by technology

These individuals work long hours in stressful environments, having to contend with low pay, difficult bosses, difficult customers, heavy taxes as well as jobs going overseas.

Method used

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  • Video Game System and Method with Trade Based Characters, Weapons and Fight Environments
  • Video Game System and Method with Trade Based Characters, Weapons and Fight Environments
  • Video Game System and Method with Trade Based Characters, Weapons and Fight Environments

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Embodiment Construction

[0023] The present invention provides a video game system and method where the player of the game uses characters that represent trade professionals to battle against enemy characters using tools related to their given trade as weapons in the fight sequences. Each character also fights in an environment related to the trade in which that character works. The player fights his way through useable characters and bonus round characters to ultimately fight a tax collector to take back his hard earned tax dollars. The enemy characters can be a boss (with the word “BOSS” written across the character), a customer, a person from another trade, or any other desired character.

[0024] In the proposed invention, each character used during game play will have tools relative to the trade that character represents. For example, a plumber may have a pipe, a toilet seat, a wrench, and a blow torch. The character chosen by the player will use his tools as weapons to battle against either another char...

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PUM

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Abstract

The disclosure describes a method of video gaming. In a first step, a screen having a plurality of characters is displayed. Each of the plurality of characters represents a trade so that a player can select one of the plurality of characters to generate a selected character. The video game then generates at least one enemy character, a plurality of weapons for use by the selected character in the trade and a fight environment. Then the video game displays the selected character, the at least one enemy character and at least one of the plurality of weapons in the fight environment and controls the actions of the selected character and the at least one of the plurality of weapons in the fight environment based on controls selected by the player.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS [0001] This application claims the benefit of U.S. Provisional Application No. 60 / 711,755, filed Aug. 26, 2005, which is incorporated herein by reference.BACKGROUND OF THE INVENTION [0002] The present invention relates to a video game, and a video game system and method, involving characters, weapons and fight environments based on a selected trade, particularly blue collar trades. [0003] Computer games have enjoyed widespread popularity over the last several decades. Advancements in gaming technology and vigorous competition among competing game system manufacturers has resulted in a multi-billion dollar industry. Among the games that have enjoyed the greatest success in the market are those games where players battle against each other in fight scenarios. The fighting styles used in the games on the market now include boxing, kickboxing, and the martial arts. Recent advancements in gaming technology also allow players to go online and compet...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F13/10A63F2300/8029A63F2300/407A63F13/12A63F2300/308A63F13/335A63F13/833A63F13/533A63F2300/5533
Inventor LICCARDO, ANTHONY J.
Owner LICCARDO ANTHONY J
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