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Ability value display control in a video game

a technology of video game and display control, applied in the field of game apparatus, can solve problems such as visual impedimen

Inactive Publication Date: 2007-06-28
SQUARE ENIX HLDG CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0009] Consequently, when the character's current ability value changes along with the progression of the game, the current ability value is displayed as a ratio of the current ability value to the maximum ability value. Since the ability value is displayed in a form of a circular gauge, however much the current ability value increases, the display area of the gauge does not increase. As a result, it is possible to display the character's current ability value with no visual impediment to a game area in which the character and the like are displayed. Also, as the gauge is circular, the player is able to grasp the character's current ability value not only through a length of a portion of the gauge corresponding to the ratio, but also by an angle of the portion corresponding to the ratio. Thus, the player is able to grasp the character's current ability value instinctively and instantaneously.
[0019] Also, according to a third aspect of the present invention, there is provided an ability value display control program executed by a computer included in a game apparatus, which realizes a virtual battle between characters on a display screen and changes an ability value of the character, which value has a more advantageous effect in the virtual battle the greater it is, and thereby advances a game. The program causes the computer to acquire a current ability value of the character, which value changes along with a progression of the game. The program further causes the computer to calculate a ratio of the current ability value to a maximum ability value set in advance for the character. The program further causes the computer to display the current ability value as a ratio in a circular gauge on the display screen based on the calculated ratio.
[0025] Also, according to a fourth aspect of the invention, there is provided a computer readable recording medium recording an ability value display control program executed by a computer included in a game apparatus, which realizes a virtual battle between characters on a display screen and changes an ability value of the character, which value has a more advantageous effect in the virtual battle the greater it is, and thereby advances a game. The program causes the computer to acquire a current ability value of the character, which value changes along with a progression of the game. The program further causes the computer to calculate a ratio of the current ability value to a maximum ability value set in advance for the character. The program further causes the computer to display the current ability value as a ratio in a circular gauge on the display screen based on the calculated ratio.

Problems solved by technology

Thus, although there is an advantage that it is possible to instinctively and instantaneously grasp the player character's current ability value, a disadvantage arises in that a visual impediment should occur to the player carrying out a game operation while checking a character, etc. displayed in the game display area.

Method used

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  • Ability value display control in a video game
  • Ability value display control in a video game
  • Ability value display control in a video game

Examples

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Embodiment Construction

[0041] Hereafter, a description will be given of an embodiment of the invention with reference to the appended drawings. A home-use game device is applied in the embodiments hereinafter as an example.

[0042]FIG. 1 is a block diagram showing a configuration of a game apparatus according to the embodiment. As shown in the figure, a game apparatus 1 includes, for example, a game machine main body 2, a controller 3, a memory card 4, a TV set 5 and a digital versatile disc—read only memory (DVD-ROM) 6.

[0043] The game machine main body 2 includes, for example, a central processing unit (CPU) 8, a read only memory (ROM) 18, a random access memory (RAM) 9, a hard disk drive (HDD) 10, and an interface portion 11. The game machine main body 2 further includes a sound processor 12, a graphic processor 13, a digital versatile disc / compact disc read only memory (DVD / CD-ROM) drive 14, a removable DVD-ROM 6, and a communications interface 15. All of the components are connected via a bus 7.

[0044...

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PUM

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Abstract

A player character's current ability value, which changes in accordance with a game progress, is displayed in such a way that a player is able to grasp the value instinctively and instantaneously without feeling visual impediment. A player character (PC) table and an enemy character (EC) table are updated. A hit point ratio (HPP), which is a ratio of hit points (HP) to a maximum hit point value (HPMAX), is calculated by using HP in the updated PC table. A drawing hit point angle (HPA) is calculated by HPA=HPP×360°. Furthermore, the drawing angle HPA portion of a ring gauge is displayed in a predetermined color. Consequently, a length and angle of a belt portion of each ring gauge changes in accordance with the change of the HP as the game advances. As the length of the belt portion only changes inside the ring gauge, even in the case where it becomes long, no visual effect is brought about on a game area of a display screen.

Description

CROSS REFERENCE TO RELATED APPLICATION [0001] The present disclosure relates to subject matter contained in Japanese Patent Application No. 2005-365656, filed on Dec. 20, 2005, the disclosure of which is expressly incorporated herein by reference in its entirety. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to a game apparatus which advances a game by displaying on a display screen an ability value of a character, such as HP (hit points) and MP (magic points), which value has a more advantageous effect in a virtual battle the greater it is; an ability value display control method in a video game; an ability value display control program; and a recording medium in which the ability value display control program is recorded. [0004] 2. Description of the Related Art [0005] Conventionally, for example, in a role playing game, a game is advanced while displaying on a screen current ability values for the HP, the MP and the like, for a ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F13/55A63F13/537A63F13/58A63F13/822A63F13/95
CPCA63F13/10A63F2300/303A63F2300/65A63F2300/8029A63F2300/66A63F13/537A63F13/58A63F2300/6009A63F13/52A63F13/60A63F13/833A63F13/837
Inventor ARAKAWA, TAKESHIKANEMORI, YUICHI
Owner SQUARE ENIX HLDG CO LTD
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