Game development
a game and game technology, applied in the field of game development, can solve the problems of difficulty in fully understanding the designer, lost original concepts, and intended psychological responses to playing the game, and achieve the effects of convenient assimilation and understanding, convenient consideration, and efficient cost-effectiveness
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[0056] For a better understanding of the present invention and to show how the same may be carried into effect, reference will now be made, by way of example, to the accompanying drawings in which:
[0057]FIG. 1 shows a geographical representation of a virtual scene in a computer game;
[0058]FIG. 2 shows a topological representation of a virtual scene in a computer game;
[0059]FIG. 3 shows a multiple participant topology derived for a unit of gameplay;
[0060]FIG. 4 shows a topological representation of a unit of gameplay which comprises different levels of abstraction;
[0061]FIG. 5 shows a notational representation of the rhythm of a unit of gameplay;
[0062]FIG. 6 shows a notational representation of the actions available to two participants of a unit of gameplay;
[0063]FIG. 7 shows an expression of the chance that an objective result of a unit of gameplay is achieved;
[0064]FIG. 8 shows a topological representation embodying the present invention for a unit of gameplay that is repre...
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