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Methods for Establishing Simulated Force Dynamics Between Two or More Digital Assets Displayed in an Electronic Interface

a technology of force dynamics and digital assets, applied in the field of electronic commerce, can solve the problems of inflexibility of the editor interface relative to the editor, tedious to get the desired output, and many to be desired

Inactive Publication Date: 2014-04-03
INTERACTIVE MEMORIES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The patent text describes a system for working with image and text-based projects. The system includes a server connected to the internet and a graphics user interface (GUI) for users to work with projects. The server detects interactive boundaries between items on a canvas and applies physics to those boundaries, such as simulating motion or attaching weights to objects. The system can also be used with the Network for creating online collaborative projects, where users can work together and share their work. Overall, the system helps users create more complex and realistic visuals and text-based projects.

Problems solved by technology

The current state of such electronic services leaves much to be desired.
Many of these services have fixed templates and multiple interfaces for project editing, making it tedious to get the desired output.
Other problems with the current state of photo-based services include inflexibility of the editor interface relative to process steps for editing content.
Most such processes are not transparent and could lead to errors in printing and therefore in the final output product.
Furthermore, each typical project is initiated from scratch in a way that does not promote efficiency from start to finish of a project.

Method used

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  • Methods for Establishing Simulated Force Dynamics Between Two or More Digital Assets Displayed in an Electronic Interface
  • Methods for Establishing Simulated Force Dynamics Between Two or More Digital Assets Displayed in an Electronic Interface
  • Methods for Establishing Simulated Force Dynamics Between Two or More Digital Assets Displayed in an Electronic Interface

Examples

Experimental program
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Effect test

Embodiment Construction

[0077]The inventors provide a unique network-based graphics-manipulation system along with a set of novel manual and automated methods and processes that enable users operating network-capable computing appliances to efficiently create a variety of image and or text-based products with or without collaborative effort. The systems and methods of the present invention are described in enabling detail using the following examples, which may represent more than one embodiment of the invention.

System Architecture

[0078]FIG. 1 is an architectural overview of a communications network 100 supporting network-based graphics manipulation and production of image and or text-based products according to embodiments of the present invention. Communications network 100 includes a wide-area-network (WAN) that is in most embodiments the well-known Internet network. WAN 101 may be a private, corporate, or publicly-accessible data network without departing from the spirit and scope of the present invent...

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PUM

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Abstract

A system includes a server connected to a network, the server having access to a processor and a data repository and software running from a non-transitory physical medium, the software providing for establishing a client-server connection between the server and at least one user-operated computing appliance connected to the network, maintaining an active data session between one or more users involved in working with the image and / or text-based projects through a graphics user interface (GUI), detecting interactive boundaries between items in a collection of items placed on an editable canvas, detecting, upon movement of at least one of the items, the intersection of one or more of the interactive boundaries, and implementing physics assigned to the items upon confirmation of intersection of the interactive boundaries.

Description

CROSS-REFERENCE TO RELATED DOCUMENTS[0001]The present invention claims priority to a U.S. provisional patent application 61 / 707,007, filed Sep. 28, 2012 and entitled “Method and Apparatus for Creating Photobooks”, disclosure of which is incorporated herein in its entirety at least by reference.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention is in the field of electronic commerce and pertains particularly to methods and apparatus for streamlining creation and editing of photo-based projects using a graphics user interface on a data network.[0004]2. Discussion of the State of the Art[0005]In the field of electronic commerce also known as ecommerce, there are project-oriented Websites where users may create and edit works including models, poems, art, and photo-based products. Websites catering to photo-based editing promote online publishing and online transacting relative to printed works. The current state of such electronic services leaves much...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G06F3/0484
CPCG06F3/0484G06F3/1204G06F3/1205G06F3/1272G06F3/1287G06F3/126H04N1/00161H04N1/00456H04N1/0044G06F16/51H04N1/00G06Q30/0621G06Q30/0643H04N1/0019H04N1/00196G06F3/1242G06F40/174G06Q30/0601G06Q10/00G06Q30/00G06Q10/101H04L51/214H04L67/51G06F3/0483G06F40/186H04L67/01G06F3/048G06F3/04845G06F3/04842G06F3/0482
Inventor GROSZ, ARYK ERWIN
Owner INTERACTIVE MEMORIES
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