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Composite video streaming using stateless compression

Inactive Publication Date: 2018-09-20
OTOY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This patent describes a new way to make and stream videos using advanced compression techniques. This can allow for the delivery of high-definition video games to client devices that have a standard browser. The technical effect of this invention is to improve video compression and streaming for better user experience.

Problems solved by technology

Because a server typically has more resources than a client, the server may complete a task, especially a resource-demanding task, much faster than the client is able to.

Method used

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  • Composite video streaming using stateless compression
  • Composite video streaming using stateless compression
  • Composite video streaming using stateless compression

Examples

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Embodiment Construction

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[0016]The present disclosure is now described in detail with reference to a few embodiments thereof as illustrated in the accompanying drawings. In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present disclosure. It is apparent, however, to one skilled in the art, that the present disclosure may be practiced without some or all of these specific details. In other instances, well known process steps and / or structures have not been described in detail in order not to unnecessarily obscure the present disclosure. In addition, while the disclosure is described in conjunction with the particular embodiments, it should be understood that this description is not intended to limit the disclosure to the described embodiments. To the contrary, the description is intended to cover alternatives, modifications, and equivalents as may be included within the spirit and scope of the disclosure as defined by the appended clai...

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PUM

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Abstract

A video rendering and streaming methodology that utilizes stateless video compression and video image segmentation to achieve enhanced video compression. In some implementations, the video compression and streaming techniques described herein can be deployed to allow for delivery of high-definition video games to client devices that host a standard browser.

Description

TECHNICAL FIELD[0001]The present disclosure generally relates to video streaming.BACKGROUND[0002]A client-server architecture, in general, is a distributed computing architecture that partitions tasks or work loads between servers, which may be considered as “service providers”, and clients, which may be considered as “service requesters” or “service consumers”. Often, the servers and the clients are connected via a computer network and various types of data may be transmitted between individual servers and individual clients bi-directionally over the computer network.[0003]The servers usually have more resources and greater performance capabilities than the clients. A server may share its resources with one or more clients, such as performing certain tasks for the clients (i.e., providing services to the clients). Because a server typically has more resources than a client, the server may complete a task, especially a resource-demanding task, much faster than the client is able to....

Claims

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Application Information

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IPC IPC(8): H04N19/507G06F17/22G06F40/143H04N19/61
CPCG06F17/24H04N19/61H04N19/507G06F17/2247G06F40/143H04N21/234G06F40/166
Inventor URBACH, JULIAN MICHAEL
Owner OTOY
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