Processing method of water body grid in virtual reality 3D water body rendering
A technology of virtual reality and processing method, applied in the field of virtual reality, can solve the problems of high resource consumption, invalid rendering, low rendering efficiency, etc., and achieve the effect of reducing the number, reducing the number of vertices, and improving rendering efficiency
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[0039] The present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0040] figure 2 It is a processing schematic diagram of the processing method of the water body grid in the virtual reality three-dimensional water body rendering of the present invention. see figure 2 , the method mainly includes:
[0041] Step 201, according to the height data of each vertex in the water body grid and the height data of each vertex in the ground grid of the same cell, determine the height relationship between the water body grid and the ground grid.
[0042] In the present invention, the water body grid and the ground grid are cells that are synchronously divided in the virtual reality scene. That is to say, in the virtual reality scene, in the specified plane, for example, the grid with the same length and width is divided by the horizontal plane here, and the cells of each grid extend vertically up and down, ...
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