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User account association method and device based on cooperative game support vector machine

A technology of support vector machine and user account, applied in the field of network analysis, to achieve the effect of easy operation, simple method and improved correlation effect

Active Publication Date: 2017-08-18
THE PLA INFORMATION ENG UNIV
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  • Summary
  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Aiming at the deficiencies in the prior art, the present invention provides a user account association method and device based on cooperative game support vector machine, which can effectively solve the problem of user account association in sparse data, and the method is simple and easy to operate and implement

Method used

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  • User account association method and device based on cooperative game support vector machine
  • User account association method and device based on cooperative game support vector machine
  • User account association method and device based on cooperative game support vector machine

Examples

Experimental program
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Effect test

Embodiment 1

[0042] Embodiment one, see figure 1 As shown, a user account association device based on cooperative game support vector machine, including:

[0043] The user preference training set construction module is used to combine the accounts in the source network account set and the target network account set to form account pairs, and obtain the posterior probability corresponding to each account through model training for the account pairs. According to the posterior probability Construct a preference training set corresponding to the account;

[0044] The user account association matching module includes a stable matching association unit and a priori knowledge association unit, wherein the stable matching association unit is used to compare the preference sequence set of each user account between the source network account set and the target network account set through the stable matching method The prior knowledge association unit is used to adjust the association priority of u...

Embodiment 2

[0046] Embodiment two, see Figure 1~2 As shown, a user account association method based on cooperative game support vector machine includes the following steps:

[0047] Step 1. For the source network account set and the target network account set in the candidate account set, use the pairwise algorithm to construct a preference order set between the source account and the target account;

[0048] Step 2. Stable matching is performed on the preference order set of each account between the source network account set and the target network account set by a stable matching method, and an association result between all accounts is obtained.

[0049] Using the Pairwise idea, the accounts in the source network and the accounts in the target network are combined into account pairs to construct an account pair set, and the training set and test set are divided according to the account pair set, and the account pair similarity based on the account label is adopted. degree as the feat...

Embodiment 3

[0050] Embodiment three, see Figure 1~3 As shown, a user account association method based on cooperative game support vector machine includes the following content:

[0051] 1) For the source network account set and the target network account set in the candidate account set, the pairwise algorithm is used to construct the preference sequence set between the source account and the target account, and the candidate account set is formed by pairwise combination of the source network user account and the target network user account For account pairs, construct an account pair set, divide the account pair set into a training set and a test set; for the account pair in the training set, use the similarity of the account pair as the feature vector and train through the Gaussian kernel support vector machine to obtain the training model; for For the account pair in the test set, the posterior probability of the account pair composed of the user account in the test set and any accoun...

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Abstract

The invention relates to a user account association method and device based on a cooperative game support vector machine. The method comprises the steps of: constructing an account pair set through accounts in a source network and accounts in a target network by adopting the Pairwise thought, dividing into a training set and a testing set, and performing training by using a Gaussian kernel support vector machine; for the account pairs in the testing set, respectively calculating the posterior probability through a model, performing sorting, and constructing a preference sequence set; according to the reference sequence set of each account, performing stable matching to obtain the association result among all the accounts; and, on the basis of the reference sequence of the accounts, increasing the associated accounts as the priori knowledge, improving the association priority in a stable matching algorithm through the priori knowledge, and finally obtaining an enhanced account association result. The method disclosed by the invention is simple and easy to realize; accounts associated with users can be found accurately and effectively; the technological basis is provided for comprehensively understanding and knowing users, and sufficiently managing, controlling and detecting the users; and thus, the method has relatively high practical application value.

Description

technical field [0001] The invention belongs to the technical field of network analysis, and in particular relates to a user account association method and device thereof based on a cooperative game support vector machine. Background technique [0002] In the past ten years, various services in the network have grown rapidly. The resulting virtual social accounts of online anonymous users have sprung up exponentially. As of the third quarter of 2016, Facebook's active users reached 1.79 billion, which means that more than half of the world's 3 billion Internet users browse Facebook at least once a month. 65% of them, or about 1.18 billion users, log in every day. However, some traditional social networking sites are now facing great development problems. According to Twitter’s 2016 Q3 results, the average growth rate of its monthly active users is only about 3%. As of the third quarter of 2016, the number of monthly active users was 317 million, while the monthly active u...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L12/24G06K9/62
CPCH04L41/142H04L41/145G06F18/2411
Inventor 王煦中刘琰常斌陈静丁文博郭晓宇谭挥毫谷天成项永明
Owner THE PLA INFORMATION ENG UNIV
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