Live streaming method, device, system and electronic device

A client and controlled object technology, applied in the field of video games, can solve problems such as difficult to meet the needs of users for live broadcast interaction and limited interaction methods

Active Publication Date: 2018-01-16
广州方硅信息技术有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

With the popularization of the concept of live broadcast, more and more people become anchors, but a wonderful live broadcast requires the anchor to plan a lot of content and mobilize the atmosphere of the audience from time to time. However, due to the particularity of live broadcast, the anchor and the audience are separated The interactive methods that can be used are limited, and the existing interactive methods in live broadcasts are becoming more and more difficult to meet the needs of users for live broadcast interaction.

Method used

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  • Live streaming method, device, system and electronic device
  • Live streaming method, device, system and electronic device
  • Live streaming method, device, system and electronic device

Examples

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Embodiment Construction

[0128] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary embodiments do not represent all implementations consistent with this application. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present application as recited in the appended claims.

[0129] The terminology used in this application is for the purpose of describing particular embodiments only, and is not intended to limit the application. As used in this application and the appended claims, the singular forms "a", "the", and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise. It should also be understood that the term...

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Abstract

The present invention provides a live streaming method, a live streaming device, a live streaming system and an electronic device. The method includes the following steps that: a controlled object under an AR scene is rendered in an image frame captured by a first client through a camera, so that a first video picture is obtained, the first video picture is sent to a second client; the position ofthe controlled object in the first video picture is calculated and updated based on control signals and body gestures sent by the second client; and the first video picture where the position of thecontrolled object has been updated is sent to the second client and an audience client. According to the live streaming method, the live streaming device, the live streaming system and the electronicdevice of the present invention adopted, the AR scene is added into the image frame which is obtained by the anchor client by the camera, so that the video picture can be formed, and therefore, an anchor can influence the position of the controlled object in the AR scene; video pictures about microphone-connected-based game confrontation can be sent to the audience client; an audience can directlysee that the anchor is playing an AR game; and therefore, the interaction modes of live streaming can be increased.

Description

technical field [0001] The present application relates to the field of video games, in particular to a live broadcast method, device, system and electronic equipment. Background technique [0002] The current live broadcast content mainly includes: anchors performing talents, showing outdoor play scenes, showing video screens of playing games, etc. With the popularization of the concept of live broadcast, more and more people become anchors, but a wonderful live broadcast requires the anchor to plan a lot of content and mobilize the atmosphere of the audience from time to time. However, due to the particularity of live broadcast, the anchor and the audience are separated The interactive methods that can be used are limited, and the existing interactive methods in live broadcasts are becoming more and more difficult to meet the needs of users for live broadcast interaction. Contents of the invention [0003] In view of this, the present application provides a live broadcas...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/4788H04N21/478H04N21/431H04N21/4415G06K9/00
Inventor 鄢蔓张庭亮王天旸陈成王啸
Owner 广州方硅信息技术有限公司
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