A multi-view glasses-free 3D display area compensation method based on lenticular grating
A technology of lenticular grating and display area, applied in the field of naked eye 3D display, can solve the problems of ghosting and blurring, affecting the experience of 3D effect, high cost, etc., to reduce the deformation of the LCD screen and the grating, and improve the display effect.
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[0025] The specific technical solutions of the present invention are described in conjunction with the examples.
[0026] A multi-view naked-eye 3D display area compensation method based on lenticular gratings. According to the design parameter characteristics of the naked-eye 3D display device, multiple areas such as the screen are regarded as an independent sub-screen for debugging; the specific debugging process for:
[0027] (1) Firstly, the calculation formula (1) of the multi-viewpoint sub-pixel mapping matrix of the multi-viewpoint naked-eye 3D display device based on lenticular grating is given:
[0028] N =(( k+k off -3l the tan α ) mod X / X ) / N tot (1)
[0029] in, N Indicates that the position coordinates are ( k , l ) The disparity map corresponding to the sub-pixel of the LCD screen;
[0030] k off Indicates the number of sub-pixels relative to the displacement between the left edge of the visible area of the LCD screen and the left edge of...
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