IoT education terminal, cloud and system

A technology of the Internet of Things and terminals, applied in the transmission system, educational equipment, payment system, etc., can solve the problems of not being able to play users, not supporting the replacement of multimedia content, etc., and achieve the effect of improving the learning level and deepening the impression

Active Publication Date: 2022-01-21
广州市启为电子科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Some swing machines are connected to the Internet, and payment can be made through the network, but after payment, the swing machine can still only play a few built-in music in a loop
The existing technology does not support the replacement of multimedia content, therefore, the content that the user wants to play to the child cannot be played on the existing swing machine

Method used

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  • IoT education terminal, cloud and system
  • IoT education terminal, cloud and system
  • IoT education terminal, cloud and system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0057] The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments.

[0058] refer to figure 1 , this embodiment provides an Internet of Things education terminal, the terminal may be a web page, APP or small program that can realize the client function in this embodiment, and the terminal may be carried on the On the device / device, the device / device is a PC or a mobile device. Preferably, this embodiment adopts a mobile device.

[0059] In this embodiment, the Internet of Things education terminal includes the following modules:

[0060] The account registration module is used to complete the account registration.

[0061] The content selection module is used to complete the selection of multimedia content.

[0062] The package purchase module is used to complete the purchase of the package, so that the user's account can obtain the play permission of the multimedia content on the swing machine terminal.

[0...

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PUM

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Abstract

The invention discloses an Internet of Things education terminal, a cloud and a system. The system includes a client for completing account registration, selecting multimedia content, and purchasing a package. The multimedia content includes at least one segment of audio and / or video; the cloud uses It is used to provide account registration service, multimedia content selection service and package purchase service to the client; the cloud is also used to send identification information including a swing machine terminal after the user has selected the multimedia content and purchased the package. The first request sends a control signal to the swing machine terminal; the swing machine terminal is used to play the multimedia content selected by the user according to the control signal from the cloud. Through the present invention, the user can purchase a package according to the needs of the child and select the multimedia content played by the swing machine terminal, so that the child can listen to the multimedia content selected by the user when playing with the swing machine. The present invention can be widely used in the application field of Internet of things.

Description

technical field [0001] The invention relates to the application field of the Internet of Things, in particular to an education terminal, a cloud and a system of the Internet of Things. Background technique [0002] Modern education emphasizes entertaining and entertaining. It hopes that children can learn knowledge while playing, so that knowledge can penetrate into children's minds more firmly. At present, the amusement equipment for young children is mainly swinging machines laid in offline business districts. Swinging machines are also called swinging machines. Now, there are a wide variety of swing machines laid in offline business districts, and there are a large number of them. Many school-age children often use these amusement facilities. [0003] At present, most of these swing machines operate independently. In general, only a few built-in music can be played in a loop on the swing machine. Some swing machines are connected to the Internet, and payment can be made...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L67/12G06Q20/38G09B5/06A63G1/10
CPCA63G1/10H04L67/12G06Q20/382G09B5/06
Inventor 朱果昌
Owner 广州市启为电子科技有限公司
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