Doll catcher

A doll machine and doll technology, applied in sports accessories, indoor games, etc., can solve the problems of lack of interaction, loss of sense of direction of exercise space and flexibility of fingers, game meaning, single function, etc.

Inactive Publication Date: 2018-12-18
SUZHOU LEJUYITANG ELECTRONICS SCI & TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the current claw machine has a single function and no interaction. It has become a simple money-making tool, and it has lost the meaning of training the sense of space direction and finger dexterity.

Method used

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Examples

Experimental program
Comparison scheme
Effect test

no. 1 example

[0019] Please refer to Figure 1 to Figure 2 , the claw machine 100 provided in this embodiment includes a control part 110 and an accommodating part 120; wherein the control part 110 includes a direction joystick 111 and a grabbing button 112, and the accommodating part 120 includes a gripper 121 and a doll 122; The gripper 121 also includes a magnetic device 1211; the doll includes a multimedia device 10, a motion device 20, and a sensing device 30; wherein the multimedia device 10 includes a lighting device 101 and a speaker 102; the motion device 20 controls the blinking of the doll's eyes; the sensing device 30 is a magnetic induction device.

[0020] When the gripper 121 approaches the doll 122, the magnetic induction device 30 senses the magnetic signal of the magnetic device 1211, activates the multimedia device 10, emits special lighting effects through the lighting device 101, and at the same time emits an excited voice through the speaker 102, "Take me home quickly,...

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PUM

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Abstract

The invention discloses a doll catcher. The doll catcher includes a control unit and an accommodating unit, wherein the control unit comprises a direction operating lever and a grab button; the accommodating unit comprises dolls and a gripper; the direction operating lever and the grab button controls the gripper; each doll comprises a multimedia device and/or an action device and a sensing deviceand/or a wireless receiving device; and when the sensing device senses an external activation signal, and/or when the wireless receiving device receives a wireless control signal, the multimedia device and/or the action device are activated. The doll catcher has the advantages of increasing the interaction with a player during the game, being funny and educational, and exercising the hand-eye coordination ability, the sense of space and direction and finger flexibility.

Description

technical field [0001] The invention relates to the field of game equipment, in particular to a claw machine. technical background [0002] Grabbing dolls is one of the games that are loved by everyone. It is a game that uses the claws of the machine itself to grab the things placed inside. It can exercise people's hand-eye coordination and sense of space direction. Today's claw machines generally use The motor drives the gripper to move left and right, and the button is used to grab. It is mainly used in public places and game venues. It needs to be started with game coins or coins. However, the current claw machine has a single function and no interaction, and has become a simple money-making tool, losing the meaning of training the sense of space direction and finger dexterity. [0003] The claw machine itself is a fun and educational game, and there is an urgent need to design a claw machine that can interact with players and exercise hand-eye coordination. [0004] In...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F9/30
CPCA63F9/30
Inventor 胡俊峰
Owner SUZHOU LEJUYITANG ELECTRONICS SCI & TECH CO LTD
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