Method and device for simulating speech based on face changing technology and virtual reality technology
A virtual reality technology and technology, applied in the field of speech simulation based on face changing technology and virtual reality technology, can solve problems such as lack of personalization in practice, and achieve the effect of improving speech ability, improving speech ability and reducing stress level.
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Embodiment 1
[0040] Please refer to Figure 1-3 , the present embodiment provides a method for simulating a speech based on face-changing technology and virtual reality technology, including the following steps:
[0041] S1: Generate at least one virtual lecture venue 101 and at least one virtual audience 102 based on face-changing technology and virtual reality technology, and select a virtual lecture venue 101 and at least one virtual audience 102 from at least one virtual lecture venue 101 and at least one virtual audience 102 ;
[0042] S2: After the real-world speaker 10 wears the VR device 12 and starts giving a speech, the real-time anxiety level data of the real-world speaker 10 is obtained. According to the real-time anxiety level data of the real-world speaker 10, the posture of the virtual audience 102 changes to give a speech The audience will give real-time feedback on the effect of the speech and their anxiety level until the end of the speech;
[0043] Further, in some emb...
Embodiment 2
[0046] Please refer to Figure 4 , this implementation is further improved on the basis of embodiment 1. In step 2, the method for generating at least one virtual lecture place 101 includes:
[0047] Upload the required pictures of the lecture venue or select the pictures of the lecture venue from the provided cases, and generate a 360° lecture venue based on the pictures of the lecture venue based on virtual reality technology. The purpose of this setting is to make the visual effect better, make the lecture place closer to reality, and increase the sense of substitution.
[0048] In some embodiments of the present invention, a method of simulating speech based on face-changing technology and virtual reality technology, in step 2, the method of generating at least one virtual audience 102 includes:
[0049] Upload the information of the virtual audience 102 required by the speaker, and use the Deepfake face-changing technology to generate the virtual audience 102 through the...
Embodiment 3
[0055] Please refer to Figure 5 , this implementation is further improved on the basis of Embodiment 1 and Embodiment 2. The difference from Embodiment 1 and Embodiment 2 is that: the camera device 11 is used to monitor the entire speech process of the speaker 10 in the real world, and the speech is played through the player 13 Video, for the speech video, according to the speech review conditions, a report on the effect of the practice speech and the level of anxiety is given. The purpose of this setting is to consider that the speaker's body movements such as gestures will also change during the speech practice. It has been observed that the speaker will repeat the same movement when he is nervous, and the anxiety level can also be generated through the speaker's body movements data to generate a report on the performance and anxiety levels of the practice speech.
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