Game battle method and device for live broadcast room
A technology for live broadcast rooms and games, applied in the computer field, can solve problems such as difficulty in improving user stickiness and activity, and achieve the effects of increasing stickiness and activity, improving user experience, and enhancing viewing pleasure.
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Embodiment 100
[0066] In the introduction of Embodiment 100, it is mainly explained by taking the game battle between the first client and the second client (that is, 1V1 battle) as an example. In fact, the above game battle can also be a many-to-many group game. In this way, before determining the winner according to the parameters of the game in the case of satisfying the end condition of the game in embodiment 100, the method further includes at least one of the following:
[0067] 1) receiving first invitation information from the first client, where the first invitation information is used to invite at least one third client to join the first team;
[0068] 2) Receive second invitation information from the second client, where the second invitation information is used to invite at least one fourth client to join the second team.
[0069] In this embodiment, the first client may belong to the first team, the second client may belong to the second team, and both the first client and the s...
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