Game battle method and device for live broadcast room

A technology for live broadcast rooms and games, applied in the computer field, can solve problems such as difficulty in improving user stickiness and activity, and achieve the effects of increasing stickiness and activity, improving user experience, and enhancing viewing pleasure.

Inactive Publication Date: 2020-09-22
BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present disclosure provides a game battle method and device in a live broadcast room to at least solve the problem that the live broadcast solution in the related art is difficult to improve the stickiness and activity of users

Method used

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  • Game battle method and device for live broadcast room
  • Game battle method and device for live broadcast room
  • Game battle method and device for live broadcast room

Examples

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Embodiment 100

[0066] In the introduction of Embodiment 100, it is mainly explained by taking the game battle between the first client and the second client (that is, 1V1 battle) as an example. In fact, the above game battle can also be a many-to-many group game. In this way, before determining the winner according to the parameters of the game in the case of satisfying the end condition of the game in embodiment 100, the method further includes at least one of the following:

[0067] 1) receiving first invitation information from the first client, where the first invitation information is used to invite at least one third client to join the first team;

[0068] 2) Receive second invitation information from the second client, where the second invitation information is used to invite at least one fourth client to join the second team.

[0069] In this embodiment, the first client may belong to the first team, the second client may belong to the second team, and both the first client and the s...

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Abstract

The invention relates to a game battle method and device for a live broadcast room. The following scheme is disclosed: receiving a game battle request of a first client; determining a second client performing game fighting with the first client, wherein at least one of the first client and the second client is an anchor client; creating a game fight according to the first client and the second client; and determining the winning party according to the game battle parameters under the condition of meeting the game battle ending condition.

Description

technical field [0001] The present disclosure relates to the field of computer technology, and in particular to a game fighting method and device in a live broadcast room. Background technique [0002] With the rise of mobile live broadcast services, more and more (anchor) users start to use application programs (App) for live broadcast. At present, (audience) users' demand for live broadcasts is not limited to watching, but also hopes to get more fun from live broadcasts, so as to achieve the purpose of physical and mental pleasure. [0003] In related technologies, the interaction between anchors and anchors, and between anchors and audiences in live broadcasting is relatively limited, such as sending text messages, giving gifts, and connecting mics with audio and video. Although the above-mentioned interactive method can satisfy the user's viewing needs to a certain extent, it cannot effectively improve the viewing pleasure of the audience user. After a long time, it app...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/478H04N21/4788H04N21/2187
CPCH04N21/4781H04N21/4788H04N21/2187A63F13/35A63F13/86H04L67/131H04L65/611A63F13/48A63F13/655A63F13/795H04N21/234H04L65/403
Inventor 汤晓
Owner BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
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