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165results about How to "Increase gameplay" patented technology

Gaming machine having an enhanced game play scheme

A gaming machine having an enhanced game play scheme is provided where, in response to receipt of a second wager to select an option, a player is provided with enhanced game play. Enhanced game play may include (1) providing more frequent bonus game play, (2) providing a larger bonus game value payout, (3) providing more frequent bonus game play and providing a larger bonus game value payout, (4) providing a larger or multiplied game value payout, (5) providing a guaranteed value payout for a non-winning outcome, (6) providing game features (7) providing a larger game value payout based on a partial game outcome, (8) providing an extra wild symbol capable of repositioning, and (9) providing a possibility of an additional reel movement to reposition an extra reel symbol or (10) providing a possibility of an extra pay line to include an extra reel symbol to increase a value payout.
Owner:BALLY GAMING INC

Gaming machine having an enhanced game play scheme

A gaming machine having an enhanced game play scheme is provided where, in response to receipt of a second wager to select an option, a player is provided with enhanced game play. Enhanced game play may include (1) providing more frequent bonus game play, (2) providing a larger bonus game value payout, (3) providing more frequent bonus game play and providing a larger bonus game value payout, (4) providing a larger game value payout, (5) providing a guaranteed value payout for a non-winning outcome, (6) providing game features (7) providing a larger game value payout based on a partial game outcome, (8) providing an extra wild symbol capable of repositioning, and (9) providing a possibility of an additional reel movement to reposition an extra reel symbol or (10) providing a possibility of an extra pay line to include an extra reel symbol to increase a value payout.
Owner:BALLY GAMING INC

Hand held video game case with universal power pack

A case and universal power pack for a hand held video game device includes a power pack with integrated plug engaging the external power supply jack on the hand held game device, and thereby provides power to the game device. A cover flap may be selectively adjusted by the user to provide optimum playing conditions and includes a glare reducing surface to further aid in providing the optimum playing environment. The case includes grip strips on opposing sides thereof, and includes access points for accessing the various external controls and jacks of the game device. The power pack is accessible from inside the case when the game device is removed therefrom.
Owner:ARISTA ENTERPRISES

Method and apparatus for selecting pay lines based on a partial outcome of a slots game

InactiveUS20050124406A1High probability of winningGreat probability of winningApparatus for meter-controlled dispensingVideo gamesArtificial intelligenceGame architecture
A method and apparatus for playing a partial outcome reel-type slot machine game. To initiate play, a player places at least one wager in the slot machine. At least one partial outcome is generated and displayed by the slot machine in a pattern which may be, depending on the game architecture, determined by the slot machine or selected by the player. The player then strategically selects one or more pay lines based on the displayed partial outcome. The final outcome is generated by the slot machine and the player is rewarded if a winning combination is present in the selected pay line or lines.
Owner:IGT

Interactive game systems and methods

A game system comprises a computer manager system adapted to manage gaming activity of one or more players, a transceiver in operative communication with the computer manager system and one or more transponders or transponder / receptor units in operative communication with the transceiver. Each transponder / receptor unit includes a transponder and a receptor. The transceiver is adapted to enable wireless communication between each transponder or transponder / receptor unit and the computer manager system within a distance that is within a range detectable by said transponder / receptor units and the computer manager system.
Owner:UBISOFT ENTERTAINMENT

Method and system for playing a multi-player game

A multi-player game includes both individual and bonus game aspects. Players play one or more individual games for a score. In one embodiment, game scores comprise an aggregate of scores from individual rounds of play in which indicia are displayed, held and replaced in an attempt to obtain the maximum number of matching indicia. One or more players are declared winners of the multi-player bonus event based upon game scores achieved during a predetermined interval of time. Prizes or winnings, such as all or part of a jackpot, is awarded to the winners of the bonus round. In one embodiment, players use portable devices such as cellular phones to play the game.
Owner:IGT

Court-based game played by players riding vehicles

A game having a floor, a plurality of walls rising up from said floor defining a play area, a game piece, at least one target positioned proximate the plurality of walls, including a plurality of multi-planar apertures operatively arranged to accept the game piece, and a vehicle, operatively arranged to be driven by a player, the vehicle having a bumper positioned circumferentially about a base of the vehicle.
Owner:CYBER SPORT MFG

Game machine and information storage medium

The objective of this invention is to provide a game machine and information storage medium that make it possible for players to perceive which player has succeeded in attacking which target, in a simple manner. When players have launched attacks against a target, attacking player identification information, which is information for identifying which player has succeeded in attacking that target, is associated with that target and is kept and saved. Targets 40-1 and 40-2 that have been hit by shots 32-1 and 32-2 from players 1 and 2 turn red and blue, which are symbolic colors for players 1 and 2, or change shape to symbolic shapes for players 1 and 2. If player 1, whose symbolic color is red, succeeds in attacking a target then player 2, whose symbolic color is blue, succeeds in attacking the same target, the color of the target first changes from a neutral color to red, then to blue. A target which a player has succeeded in attacking is made to fragment and the attacking player identification information is associated with a target created by fragmentation. The attacking player identification information is associated with the target and is kept and saved until the game stage ends.
Owner:BANDAI NAMCO ENTERTAINMENT INC

Control stick adapter

A control mechanism adapter for a game console having a circular base with an upper surface, an under surface, and a central opening, wherein the central opening allows a user's finger to rest directly on the control mechanism of a game console. There are legs on the under surface of said base, and attachment elements on the legs to attach the base to a control mechanism of a game console. The base has two raised control elements on the upper surface and on opposing sides of the base. The open center allows the user's thumb to rest on the same standard control geometry that the user is accustomed to using. The user has the option to press against the raised elements, either laterally or with the tip of the thumb. The raised element feature allows the user to manipulate the control lever with less downward muscular force and with improved dexterity.
Owner:STEELSERIES

Game engine

The invention provides a game engine which comprises a game frame module, a second engine module and a first engine module which is located between the game frame module and the second engine module. The game frame module is used for storing game program scripts; the first engine module is used for loading, analyzing and executing the game program scripts in the game frame module, and a definition object and an API provided by the second engine module are called in the process of executing; the second engine module is used for providing an expanded definition object and an expanded API for the first engine module, and a HTML5 operating environment is provided for the game program scripts in the game frame module. The second engine module is interacted with a browser of a mobile terminal through an NPAPI. According to the scheme, the fundamental characteristics of existing HTML5 can be supported, platform difference is shielded, a game developer can develop games on a cell phone platform conveniently, and game performance and experience are improved.
Owner:ALIBABA (CHINA) CO LTD

Gaming sidekick

Electronic games of chance are growing increasingly more complex, with each successive generation of games adding a wealth of new features and bonus schemes to enhance the player's gaming experience. Created in part to help players better enjoy this new, more complex brand of gaming, the present Gaming Sidekick may include an animated onscreen character who is able to help the player navigate his or her way through game play and to provide a number of exciting services that have never before been offered within a game of chance. The Gaming Sidekick may serve as a friend and ally to the player by providing tips on basic game strategy as well as gifts and encouragement. Gaming Sidekicks may be fully customizable, giving the player the capability to shape the image and behavior of his or her Gaming Sidekick or to use no Gaming Sidekick at all. Gaming Sidekicks may function across a whole suite of games, with a player's Gaming Sidekick preferences stored on his or her player loyalty card or other player identification device, mechanism or method.
Owner:IGT

Video processing methods and devices, electronic equipment and memory medium

The invention relates to video processing methods and devices, electronic equipment and a memory medium. A method comprises the following steps of obtaining feature information of a first video segment of a to-be-processed video, wherein the first video segment is any in a plurality of video segments of the to-be-processed video, wherein the plurality of video segments have preset duration; judging whether the first video segment satisfies a preset condition or not according to the feature information of the first video segment; determining the first video segment as a target video segment under the condition that the first video segment satisfies the preset condition; and generating a first clip video of the to-be-processed video according to a plurality of determined target video segments. According to the embodiments of the invention, the clip video of highlights can be generated, and interestingness and gameplay of the clip video are improved.
Owner:BEIJING SENSETIME TECH DEV CO LTD

Electronic dice

An electronic die capable of reporting roll results is disclosed. The die can include an acceleration measurement system capable of outputting roll data. A processor can then interpret the roll data and transmit it through a wireless interface to a monitoring device. The monitoring device can then show a user the roll result. Waking the electronic die from a low power mode is also disclosed along with customizing the electronic die with faceplates and protective covers.
Owner:SCOSCHE IND INC

Method and system for reducing network delay of ARPG game

The invention discloses a method and system for reducing network delay of an ARPG game. The method comprises the steps that a server broadcasts ability release request data transmitted by a first terminal when the first terminal detects that a user triggers a preset operation of requesting to release a target ability to a second terminal, wherein the first terminal and the second terminal belong to the same game scene; the first terminal transmits ability release effect data to the server, and plays an animation corresponding to target ability release; the server broadcasts the ability release effect data transmitted by the first terminal to the second terminal; and the second terminal plays the animation corresponding to the target ability release according to network delay information of the second terminal when receiving the ability release effect data. Through the method, smoothness of the game screen can be increased, and the influence of network delay on the smoothness of the game screen can be effectively reduced.
Owner:TCL CORPORATION

An interactive laser tag system and a method of using the same

An interactive laser tag system for entertaining multiple play participants or players is disclosed. The system comprises toy laser weapons for each of the players; a wireless module or data communication; a server for the login of the player of the game; and a Global Positioning System (GPS) use for providing locations of the players. The present invention also relates to a method of using the laser tag system in a tagging game.
Owner:SMARTLAB

Virtual prop placement method and device, storage medium and electronic device

The invention discloses a virtual prop placement method and device, a storage medium and an electronic device. The method comprises the steps that a first touch operation performed on a virtual shieldprop in a game interface of a shooting game is adopted; a first placement area for placing the virtual shield prop is displayed in the game interface in response to the first touch operation; a second touch operation performed on the virtual shield prop is acquired in the game interface; under the condition that the first placement area is allowed to be accommodated in the position, which is at adistance of a first predetermined distance value from the position of the target virtual operation object in the range of the field of view of the target virtual operation object, the virtual shieldprop with variable size is placed. The method solves the technical problem that in the prior art, the shooting game defense method is too single, only the injury value can be reduced, and complete defense cannot be carried out.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Emboss style effects are created using fully pipelined hardware including two distinct dot-product computation units that perform a scaled model view matrix multiply without requiring the Normal input vector and which also compute dot-products between the Binormal and Tangent vectors and a light direction vector in parallel. The resulting texture coordinate displacements are provided to texture mapping hardware that performs a texture mapping operation providing texture combining in one pass. The disclosed pipelined arrangement efficiently provides interesting embossed style image effects such as raised and lowered patterns on surfaces.
Owner:NINTENDO CO LTD

Analysis Of Games Of Chance

A system for analyzing games of chance includes a data analysis device configured to perform analysis of gameplay data and to output a result to a player, where the result is based on a comparison of machine characteristic data and personal characteristic data.
Owner:GOLDEN GLENN

Game racket including a pivot element

The present invention is intended for use as a game racket including a handle and a head frame with strings held in tension. In particular as a high performance game racket frame including at least one generally tubular, substantially circular pivot element located at least partially within a substantially circular mating recess on at least one portion of an outside-facing peripheral surface of the head frame profile that can rotate to cooperate with at least one string. The pivot element can rest upon at least a portion of the mating recess and therefore can have at least one adjoining surface portion. In order to reduce friction, adjoining surface(s) can be coated with a suitable anti-friction agent such as silicone or it can include a “frictionless” repelling permanent magnet portion capable of sustaining magnetic levitation between the two parts. Alternatively, at least a portion of the adjoining surfaces can include communicating electromagnetic friction plates in order to control the rate at which the pivot element rotates.
Owner:BOTHWELL BRETT

Method and device for handling collision of obstacles, storage medium and electronic device

The invention discloses a method and device for handling collision of obstacles, a storage medium and an electronic device. The method for handling the collision of the obstacles comprises the steps that the movement of a target object is controlled in a virtual scene; in the process of controlling the movement of the target object, the collision between the target object and target obstacles in the virtual scene is detected; the display of the target obstacles in the virtual scene is cancelled, and multiple fragments obtained from the decomposition of the target obstacles are displayed in thevirtual scene; and the movement of the multiple fragments is controlled in the virtual scene. According to the method and device for handling the collision of the obstacles, the storage medium and the electronic device, the technical problem that the game playing method is single due to the fact that an object controlled by a game player in a parkour game of related technology can only avoid obstacles is solved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Combined fireworks capable of being fired and read remotely

The invention discloses combined fireworks capable of being fired and read remotely. The combined fireworks are formed by connecting and combining a plurality of mould pressing sleeves and a plurality of control sleeves, sleeve caps (9) are movably connected with the sleeves and the control sleeves, firework gunpowder pieces are arranged in the sleeves, and each control sleeve comprises a remote controller, a receiver (18) and a code reader (19), wherein the receiver (18) and the code reader (19) are arranged on the control sleeve. Metal heating wires (12) are arranged in the sleeves, the sleeves and the sleeve caps (9) are provided with air inlet holes (11) and air outlet holes (10), one ends of the air inlet holes and the air outlet holes are communicated with inner cavities of the sleeves, and the other ends of the air inlet holes are communicated with the other ends of the adjacent air outlet holes. Ball plugs (29) capable of closing and opening the air inlet holes under the air pressure are arranged in the air inlet holes, threading holes (27) communicated with the control sleeves are arranged in the lower ends of the sleeves, and firing lines (20) are arranged in the threading holes. The combined fireworks can be remotely fired and can be tracked and recorded, so that lost fireworks can be found and prevented from being illegally used, considerable economic benefits can be generated for the firework industry, and higher social benefits are brought.
Owner:JIANGXI CROWN TECH CO LTD

Copy management method and system based on random mission incident

The invention discloses a copy management method and system based on a random mission incident. The copy management method and system based on the random mission incident comprise the steps that a user triggers a loaded copy, and the user is randomly assigned at least one mission incident; when the user conducts an activity in the copy, the completion progress of the mission incident of the user is monitored in real time, and the completion progress is pushed to the user; when the user completes the activity and the statistics of the completed mission incident of the user is conducted before closing the copy, and an award is given out to the user according to the statistical result. The copy management method and system based on the random mission incident provide a plurality of completion rules for the single copy, improves the playability of the copy, and increase the use ratio of the copy. According to a copy module and a mission incident module of the copy management method and system based on the random mission incident are independent respectively, so that the mission incident can be independently developed and the number of random missions in the process of later game operation are gradually increased, therefore the stickiness of the user is increased, the lifetime of the copy is prolonged, and the cost of development of a game is reduced.
Owner:BEIJING PIXEL SOFTWARE TECH
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