Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Method and system for reducing network delay of ARPG game

A network delay and network delay technology, applied in the field of communication, can solve problems affecting the retention rate of player experience and the promotion and operation of game products

Active Publication Date: 2017-05-31
TCL CORPORATION
View PDF5 Cites 21 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

These seriously affect the player experience and retention rate, which in turn affects the promotion and operation of game products

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method and system for reducing network delay of ARPG game
  • Method and system for reducing network delay of ARPG game
  • Method and system for reducing network delay of ARPG game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0021] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0022] see figure 1 , figure 1 It is a schematic diagram of an embodiment of the system for reducing the network delay of ARPG games in the present invention. The system for reducing ARPG game network delay includes a first terminal 110, a server 120 and a second terminal 130. The first terminal 110 is the terminal corresponding to the player who requests to release the target skill, and the second terminal 130 is the player who requests to implement the target skill in the game scene. The terminal corresponding to the player other than the player. Both the first terminal 110 and the second term...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention discloses a method and system for reducing network delay of an ARPG game. The method comprises the steps that a server broadcasts ability release request data transmitted by a first terminal when the first terminal detects that a user triggers a preset operation of requesting to release a target ability to a second terminal, wherein the first terminal and the second terminal belong to the same game scene; the first terminal transmits ability release effect data to the server, and plays an animation corresponding to target ability release; the server broadcasts the ability release effect data transmitted by the first terminal to the second terminal; and the second terminal plays the animation corresponding to the target ability release according to network delay information of the second terminal when receiving the ability release effect data. Through the method, smoothness of the game screen can be increased, and the influence of network delay on the smoothness of the game screen can be effectively reduced.

Description

technical field [0001] The invention belongs to the field of communication, and in particular relates to a method and system for reducing network delay of an ARPG game. Background technique [0002] Online games refer to sustainable games that use the Internet as the transmission medium, use the game operator's server and the user's computer as the processing terminal, and use the game client software as the information interaction window to achieve entertainment, leisure, communication and virtual achievements. Individual multiplayer online games. The difference between online games and stand-alone games is that players must connect to the Internet to play multiplayer games. It generally refers to a collection of game products in which multiple players operate characters and scenes according to certain rules in a virtual environment through a computer network to achieve entertainment and interaction purposes. [0003] When people play online games, they usually pay more a...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/42A63F13/358
CPCA63F13/358A63F13/42A63F2300/302A63F2300/534
Inventor 候德亮
Owner TCL CORPORATION
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products