Method and device for handling collision of obstacles, storage medium and electronic device

A processing method and obstacle technology, applied in the computer field, can solve problems such as single gameplay, and achieve the effect of increasing gameplay and improving game experience for players

Active Publication Date: 2018-09-28
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Embodiments of the present invention provide a method and device for processing obstacle collisions, a storage medium, and an electronic device, so as to at least solve the problem that the object controlled by the player can only avoid obstacles in parkour games in the related art, resulting in a single game play. question

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  • Method and device for handling collision of obstacles, storage medium and electronic device
  • Method and device for handling collision of obstacles, storage medium and electronic device
  • Method and device for handling collision of obstacles, storage medium and electronic device

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Embodiment Construction

[0019] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0020] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a method and device for handling collision of obstacles, a storage medium and an electronic device. The method for handling the collision of the obstacles comprises the steps that the movement of a target object is controlled in a virtual scene; in the process of controlling the movement of the target object, the collision between the target object and target obstacles in the virtual scene is detected; the display of the target obstacles in the virtual scene is cancelled, and multiple fragments obtained from the decomposition of the target obstacles are displayed in thevirtual scene; and the movement of the multiple fragments is controlled in the virtual scene. According to the method and device for handling the collision of the obstacles, the storage medium and the electronic device, the technical problem that the game playing method is single due to the fact that an object controlled by a game player in a parkour game of related technology can only avoid obstacles is solved.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a method and device for processing obstacle collisions, a storage medium and an electronic device. Background technique [0002] Currently, in parkour games (such as every day cool running), the object controlled by the player can only walk and avoid obstacles. If the object controlled by the player collides with the obstacle, the movement speed of the object controlled by the player will decrease. Or directly lead to the end of the game, which will lead to a relatively simple gameplay. [0003] For the above problems, no effective solution has been proposed yet. Contents of the invention [0004] Embodiments of the present invention provide a method and device for processing obstacle collisions, a storage medium, and an electronic device, so as to at least solve the problem that the object controlled by the player can only avoid obstacles in parkour games in the related art, ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/55A63F13/816
CPCA63F2300/8005A63F13/55A63F13/816
Inventor 朱旭峰黎定松徐敏君
Owner TENCENT TECH (SHENZHEN) CO LTD
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