An interactive laser tag system and a method of using the same

a laser tag and laser tag technology, applied in the field of laser tag games and toys, can solve the problems of limited effort, existing laser tag games do not allow any play, and do not provide the use of tag swords, shields and spears in game play, so as to reduce the rebounding effect of laser beams

Inactive Publication Date: 2016-06-30
SMARTLAB
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0020]Yet another object of the present invention is to provide an interactive game, wherein different types of weapons can be used in the game, and the game play permits laser tag players to start the game play even at a distance away from each other using the software via mobile device display, and the play allows a player to kill the opponent with a single blow at close proximity through use of tag sword or other toy laser tag weapon.
[0021]Still another object of the present invention is to provide an interactive game, wherein the IR beam is directed simultaneously at more than one receiver attached to the body of the player with accuracy, such that the players are compelled to physically move around rather than just through the movement of a game.
[0022]Another object of the present invention is to provide an interactive game, wherein the software that initiates and activates the tag screen is self calibrated to minimise rebounding of the IR beams, and similarly, the weapons used together with the tag screen play is self calibrated through the software to ensure that IR rebounding off the area of play is minimised.

Problems solved by technology

For instance, existing laser tag games do not provide the use of tag sword, bow, shield and spear in the game play apart from gun.
There is also limited effort to make use of technological advancements made in wireless technology like Bluetooth, and acceleration, gyroscopic and magnetic sensors to integrate these technologies with the opportunities bring about by mobile computing and phone to make the gaming experience of laser tag gamers more interesting and challenging.
Further, existing laser tag games do not allow any play until the players are in visual contact with each other, as clear lines of sights are required before the IR beams can be shot at each other.
Existing laser tag games cannot be effectively played when players get in close range within 5 meters.
There is no laser sword that can be used to effectively hit and kill players at close range.
The same existing laser tag equipment does not allow any player or players to play against the computer in an IR shoot-out of computer-animated figures including soldiers, warriors, ninjas, robots, aliens and mythical creatures.

Method used

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  • An interactive laser tag system and a method of using the same
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Embodiment Construction

[0040]In the following detailed description of the invention, numerous specific details are set forth in order to provide a thorough understanding of the invention. However, the invention may be practiced without these specific details. In other instances well known methods, procedures, components, etc. have not been described in detail so as not to unnecessarily obscure aspects of the invention.

[0041]Referring to FIG. 1, an interactive laser tag system 100 in accordance with the present invention is illustrated. The interactive laser tag system 100 for entertaining multiple play participants or players comprises a toy laser weapon (shooter) 10, a wireless module or data communication 13, 17, a server 19 being installed with GPS functions. The toy laser weapon 10 includes toy laser tag sword 40, bow 80, shield 60, glove 110 and spear 112 which are capable of transmitting and detecting an IR beam of light for use in a game. In a preferred embodiment of the present invention, these la...

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Abstract

An interactive laser tag system for entertaining multiple play participants or players is disclosed. The system comprises toy laser weapons for each of the players; a wireless module or data communication; a server for the login of the player of the game; and a Global Positioning System (GPS) use for providing locations of the players. The present invention also relates to a method of using the laser tag system in a tagging game.

Description

BACKGROUND[0001]1. Field of the Invention[0002]The present invention relates to play systems and toys, and specifically to interactive laser tag games and toys involving infrared light transmission. The present invention also relates to a method of using the play system and toys.[0003]2. Description of the Related Art[0004]There are many games, toys, play structures and other similar entertainment systems that are well known and played interactively among children and adults. A variety of commercially available play toys and games are available to provide both for education and entertainment opportunities for children, for instance, reading, memory stimulation, tactile coordination, stimulations of children's imaginations, creativity and social interactivity, and the like.[0005]While there are many games and toys that interactive and that employed infrared light communications between a plurality of players. For instance, U.S. Pat. No. 5,904,621, entitled “Electronic Game with Infra...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/02
CPCA63F9/0291A63F13/216A63F13/219A63F13/843A63F13/30A63F13/214
Inventor TAN, TONY LAY THIAM
Owner SMARTLAB
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