Copy management method and system based on random mission incident

A dungeon management and task technology, applied in the field of dungeon management based on random events, can solve the problems of multiple freshness, single dungeon gameplay, and inability to provide, and achieve the effect of hierarchical difficulty, diversified gameplay, and increased utilization

Inactive Publication Date: 2015-05-13
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, it still cannot provide more correct gameplay changes and more freshness. After the player clears the most difficult dungeon, he still faces the disadvantage of a single dungeon gameplay

Method used

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  • Copy management method and system based on random mission incident
  • Copy management method and system based on random mission incident
  • Copy management method and system based on random mission incident

Examples

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Embodiment Construction

[0034] In order to make the purpose, technical solution and advantages of the present invention more clear, the present invention will be further described in detail below with reference to the accompanying drawings and examples.

[0035] Such as figure 1 As shown, the embodiment of the copy management method based on random task events of the present invention includes:

[0036] Step 1. After the user triggers the copy to be loaded, randomly assign at least one task event to the user;

[0037] Step 2. When the user is performing activities in the dungeon, monitor the user's completion progress of the task event in real time, and push it to the user;

[0038] Step 3. When the user completes the activities in the dungeon, and before closing the dungeon, make statistics on the task events completed by the user, and issue rewards to the user according to the statistical results.

[0039] figure 2 It is a sequence diagram of an embodiment of the dungeon management method based...

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Abstract

The invention discloses a copy management method and system based on a random mission incident. The copy management method and system based on the random mission incident comprise the steps that a user triggers a loaded copy, and the user is randomly assigned at least one mission incident; when the user conducts an activity in the copy, the completion progress of the mission incident of the user is monitored in real time, and the completion progress is pushed to the user; when the user completes the activity and the statistics of the completed mission incident of the user is conducted before closing the copy, and an award is given out to the user according to the statistical result. The copy management method and system based on the random mission incident provide a plurality of completion rules for the single copy, improves the playability of the copy, and increase the use ratio of the copy. According to a copy module and a mission incident module of the copy management method and system based on the random mission incident are independent respectively, so that the mission incident can be independently developed and the number of random missions in the process of later game operation are gradually increased, therefore the stickiness of the user is increased, the lifetime of the copy is prolonged, and the cost of development of a game is reduced.

Description

technical field [0001] The invention relates to computer network technology, in particular to a copy management method and system based on random events in network games. Background technique [0002] Instance is a special area divided in massively multiplayer online games, and it is a basic operation method of online games. The characters in the game need to meet certain conditions to enter the dungeon. As the most basic conditions, the character needs to meet the set level and the team form to enter the dungeon. Each team in the dungeon will have its own team's map, and different teams cannot see each other, nor can they support each other. [0003] Due to the self-contained characteristics of dungeons independent of the basic game scene, most of the current online games constantly bring various new game experiences to players through the research and development of dungeons, thereby achieving the purpose of attracting players. Therefore, for online games, a copy is a ve...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/49A63F13/79A63F13/798
Inventor 冷冰
Owner BEIJING PIXEL SOFTWARE TECH
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