Game scene data processing method and device, storage medium and computer equipment

A game scene and processing method technology, which is applied in the field of storage media, game scene data processing method and device, and computer equipment, can solve the problems of poor game experience for players, large game data, and slow loading speed, so as to speed up the creation speed, Improve the game experience and reduce the effect of modification

Active Publication Date: 2020-12-04
SHANGHAI PERFECT WORLD SOFTWARE CO LTD
View PDF5 Cites 6 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

If there are many resources in the game home, large game data will be generated, resulting in slow loading speed and poor game experience for players

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Game scene data processing method and device, storage medium and computer equipment
  • Game scene data processing method and device, storage medium and computer equipment
  • Game scene data processing method and device, storage medium and computer equipment

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0023] Hereinafter, the present application will be described in detail with reference to the drawings and embodiments. It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other.

[0024] In this embodiment, a method for processing game scene data is provided, such as figure 1 As shown, the method includes:

[0025] Step 101, in response to the request of the game character to enter the game scene, obtain the basic data corresponding to the game scene and the first change data from the server, wherein the game scene is composed of a preset number of scene blocks, and the basic data includes The corresponding scene block basic data;

[0026] Step 102, according to the basic data of the scene block and the first change data, determine the first changed scene block in which the data is changed in the scene block and the first scene block change data corresponding to the fir...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The invention discloses a game scene data processing method and device, a storage medium and computer equipment, wherein the method comprises the steps: obtaining basic data and first change data corresponding to a game scene from a server in response to a request that a game role enters the game scene, and enabling the game scene to be composed of a preset number of scene blocks, wherein the basic data comprises scene block basic data corresponding to each scene block, and the first change data comprises modification data of a player for resources in the game scene; according to the scene block basic data and the first change data, determining a first change scene block with data change in the scene blocks and first scene block change data corresponding to the first change scene block; and displaying the game scene based on the scene block basic data, the first scene block change data corresponding to the first change scene block and preset resource data.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a method and device for processing game scene data, storage media, and computer equipment. Background technique [0002] The current large-scale survival games can be divided into the survival area and the home area. The survival area is a public area. Any player can go to this area to perform any operations. The home area is controlled by authority and belongs to specific players. Only specific players are allowed to play here. Block areas for destruction and creation. In the prior art, after the player logs in to the game, the game data of the survival area and the home area in the game are obtained from the server, and the client creates the home area when the game character enters the home area based on the game data. If there are many resources in the homestead in the game, large game data will be generated, resulting in slow loading speed and poor game experien...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
IPC IPC(8): A63F13/52A63F13/60A63F13/35
CPCA63F13/52A63F13/60A63F13/35
Inventor 张一天王怡王志昊
Owner SHANGHAI PERFECT WORLD SOFTWARE CO LTD
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products