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Shooting method and device, electronic equipment and storage medium

A shooting method and technology of electronic equipment, applied in the computer field, can solve the problems of inability to obtain key pictures in time, inaccurate screenshot timing, and missing game pictures, etc., and achieve the effect of improving experience, accurate shooting, and high-efficiency shooting.

Active Publication Date: 2021-05-25
SHANGHAI MIHOYO TIANMING TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this method of manual screenshots, various key pictures cannot be obtained in time due to the player's screenshot operation not being timely or forgetting to take screenshots, etc., such as the interaction screen with non-player characters (Non-Player Character, NPC) The battle screen of the BOSS or the special effect screen of releasing skills during the battle, etc., it is difficult for players to obtain the fleeting screen in the game
At the same time, manual screenshots may also be due to network delays or machine freezes on the player's device, resulting in inaccurate screenshot timing and missing the appropriate game screen

Method used

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  • Shooting method and device, electronic equipment and storage medium
  • Shooting method and device, electronic equipment and storage medium
  • Shooting method and device, electronic equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0032] figure 1 It is a schematic flow chart of a shooting method provided by Embodiment 1 of the present invention. This embodiment is applicable to the situation of shooting two or more target objects in multimedia resources, especially suitable for real-time shooting of game screens. For example, triggering the shooting of each object according to the orientation information of each object in the game screen, the method can be executed by a shooting device, which can be implemented by hardware and / or software, and can be configured in an electronic device. For ease of understanding, the shooting method provided by the embodiment of the present invention is explained by taking a game scene as an example.

[0033] see figure 1 , the shooting method provided in this embodiment specifically includes the following steps:

[0034] S110. Determine at least two target objects to be photographed.

[0035] Wherein, the target object may be each object included in the current game ...

Embodiment 2

[0067] image 3 It is a schematic flowchart of a photographing method provided in Embodiment 2 of the present invention. On the basis of the foregoing embodiments, this embodiment optionally triggers photographing of at least two target objects according to orientation information, including: respectively based on The orientation information of each target object constructs an orientation marker line; triggering shooting of at least two target objects based on the orientation marker line. The explanations of terms that are the same as or corresponding to the above-mentioned embodiments will not be repeated here.

[0068] see image 3 , the shooting method provided in this embodiment includes the following steps:

[0069] S310. Determine at least two target objects to be photographed.

[0070] S320. Determine orientation information of target parts of at least two target objects.

[0071] S330. Construct an orientation marking line based on the orientation information of ea...

Embodiment 3

[0089] Figure 7 It is a schematic flowchart of a shooting method provided by Embodiment 3 of the present invention. On the basis of the above-mentioned embodiments, this embodiment optionally triggers shooting of at least two target objects according to orientation information, including: determining at least At least one reference object among the two target objects; triggering shooting of the at least two target objects based on orientation information of the at least one reference object. The explanations of terms that are the same as or corresponding to the above-mentioned embodiments will not be repeated here.

[0090] see Figure 7 , the shooting method provided in this embodiment includes the following steps:

[0091] S710. Determine at least two target objects to be photographed.

[0092] S720. Determine orientation information of target parts of at least two target objects.

[0093] S730. Determine at least one reference object among the at least two target objec...

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PUM

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Abstract

The embodiment of the invention discloses a shooting method and device, electronic equipment and a storage medium. The method comprises the following steps: determining at least two to-be-shot target objects so as to obtain to-be-shot objects in a game picture; detecting the orientation information of the target objects by determining the orientation information of the target parts of the at least two target objects; the orientation information of the at least two target objects is acquired, and shooting of the at least two target objects is triggered according to the orientation information, so that shooting of the game picture is triggered based on the orientation information of each target object, high-efficiency shooting of the game picture is realized, accurate shooting of the key game picture is realized, timely recording of the highlight moment of a user is realized, and the user experience is improved.

Description

technical field [0001] Embodiments of the present invention relate to the field of computer technologies, and in particular, to a photographing method, device, electronic equipment, and storage medium. Background technique [0002] Currently, game screenshots are often captured through manual operations by players. In this method of manual screenshots, various key pictures cannot be obtained in time due to the player's screenshot operation not being timely or forgetting to take screenshots, etc., such as the interaction screen with non-player characters (Non-Player Character, NPC) The battle screen of the BOSS or the special effect screen of releasing skills during the battle, etc., it is difficult for players to obtain the fleeting screen in the game. At the same time, manual screenshots may also be due to network delays or machine freezes on the player's device, resulting in inaccurate screenshot timing and missing the appropriate game screen. Contents of the invention ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N5/232A63F13/85
CPCA63F13/85H04N23/61H04N23/611
Inventor 胡婷婷赵男包炎刘超施一东李鑫培师锐董一夫
Owner SHANGHAI MIHOYO TIANMING TECH CO LTD
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