DVD game architecture
a game and game technology, applied in the field of dvd game architecture, to achieve the effect of enhancing the scoring and play method, and improving the method and system
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[0045] Embodiments of the present invention provide enhanced methods and systems for creating, managing, and operating DVD-based electronic games. Example embodiments provide a DVD game environment (“DGE”) that includes game flow logic, interactive DVD game content, enhanced methods of scoring and play such as “double-or-nothing” and “auto-leveling” support, and an electronic game board, which enable game developers and other game producers to author games that operate on a DVD player without need for an auxiliary physical game board or other auxiliary components. Thus, the DGE enables the production of a new genre of electronic games that operate as self-contained “DVD games.” DVD games use the DVD player as an active system that implements game logic and scoring as opposed to DVD-enabled board games that use the DVD player as a passive auxiliary component that presents content from a DVD similar to a deck of cards. The techniques incorporated by the DGE implement an elegant and we...
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