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Competitive strategy gaming apparatus

Inactive Publication Date: 2008-05-15
GUTTWEIN TYSON ALLEN
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0011]It is the primary objective for this invention to provide users with a means of entertainment. As a game, the means of play is intended to be fun and enjoyable.
[0014]Additionally features implemented towards this end include rules allowing for individual game pieces to act in conjunction with adjacent game pieces, adding an additional dimension to their positioning on the playing surface. Also, the use of a map partitioned into a grid of hexagonal cells, which is geometrically more realistic than the common square-celled, or “checkerboard”, grid and particularly useful when combined with the aforementioned mutual support rules. Also of note is the combination of conflict resolution rules with resource management rules, requiring the player to simultaneously consider two levels of thought for effective play. Also, rules that present the players with the economic concept of “opportunity-cost”, forcing them to make decisions that will simultaneously enable and restrict their means of play.
[0015]It is the tertiary objective for this invention to be relatively simple and elegant in design and construction while remaining true to the aforementioned objectives. This is intended to allow the invention to appeal to an optimal demographic of game-playing consumers through both intellectual and financial accessibility.

Problems solved by technology

Also, rules that present the players with the economic concept of “opportunity-cost”, forcing them to make decisions that will simultaneously enable and restrict their means of play.

Method used

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  • Competitive strategy gaming apparatus
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Embodiment Construction

1. Game Apparatus

[0019]The apparatus of the game consists of a playing surface (FIGS. 1, 3) and a plurality of game elements (FIGS. 2, 3). The playing surface, or “board”, which structurally should be nineteen inches square and flat to conform to standard apparatus of this type, will consist of a grid of cells (1), hexagonal in shape. The individual hexagons should measure nine-tenths of an inch from each parallel face. Overall the grid should be roughly hexagonal in shape and consist of a width of about twenty cells. Sporadically placed throughout the grid, inhabiting individual cells, are indicia representative of unique function. These indicia are of three different varieties herein called: “Base System” (2), “Extra System” (3), and “Wormhole” (4). Base System and Extra System cells, referred to collectively as “Systems”, will typically have corresponding identifying text printed near them on the board.

[0020]Game elements should be slightly smaller than the cells of the board wit...

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PUM

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Abstract

A strategy game to be played in competition by multiple players. The game includes a map, partitioned into a grid of hexagonal cells, and accompanying game elements to be placed and interacted with on the grid. The game includes means of play designed to maximise the player's utilisation of strategic decision making skills to achieve tactical and logistical superiority.

Description

BACKGROUND OF THE INVENTION[0001]1. Field of the Invention[0002]The invention described and entailed within pertains to a method of playing a strategy game whereby players interact with game pieces on a map towards the purpose of conflicting with their opponents' game pieces until such time as a plurality of objectives has been met.[0003]2. Description of the Prior Art[0004]One novel feature of this invention as a method of playing a strategy game is its failure to utilise a random result generator, such as a playing die, deck of cards, spinner, or electronic device, for the purpose of resolving conflict or determining the movement of game pieces. Instead, game mechanics rely on individual players' skill and predetermined, intrinsic values respectively. This can be found in many puzzle and mind games such as the antique and ubiquitous “Chess” but also in war games such as U.S. Pat. No. 1,160,348 to Watkins, U.S. Pat. No. 2,313,303 to Szatrow, and U.S. Pat. No. 3,998,463 to Zumchak. ...

Claims

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Application Information

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IPC IPC(8): A63F3/00
CPCA63F3/00075A63F2003/00719A63F2003/00482A63F3/02
Inventor GUTTWEIN, TYSON ALLEN
Owner GUTTWEIN TYSON ALLEN
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