Competitive strategy gaming apparatus

Inactive Publication Date: 2008-05-15
GUTTWEIN TYSON ALLEN
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0011]It is the primary objective for this invention to provide users with a means

Problems solved by technology

Also, rules that present the players with the economic concept of “opportunity-cost”, forci

Method used

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  • Competitive strategy gaming apparatus
  • Competitive strategy gaming apparatus

Examples

Experimental program
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Embodiment Construction

1. Game Apparatus

[0019]The apparatus of the game consists of a playing surface (FIGS. 1, 3) and a plurality of game elements (FIGS. 2, 3). The playing surface, or “board”, which structurally should be nineteen inches square and flat to conform to standard apparatus of this type, will consist of a grid of cells (1), hexagonal in shape. The individual hexagons should measure nine-tenths of an inch from each parallel face. Overall the grid should be roughly hexagonal in shape and consist of a width of about twenty cells. Sporadically placed throughout the grid, inhabiting individual cells, are indicia representative of unique function. These indicia are of three different varieties herein called: “Base System” (2), “Extra System” (3), and “Wormhole” (4). Base System and Extra System cells, referred to collectively as “Systems”, will typically have corresponding identifying text printed near them on the board.

[0020]Game elements should be slightly smaller than the cells of the board wit...

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PUM

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Abstract

A strategy game to be played in competition by multiple players. The game includes a map, partitioned into a grid of hexagonal cells, and accompanying game elements to be placed and interacted with on the grid. The game includes means of play designed to maximise the player's utilisation of strategic decision making skills to achieve tactical and logistical superiority.

Description

BACKGROUND OF THE INVENTION[0001]1. Field of the Invention[0002]The invention described and entailed within pertains to a method of playing a strategy game whereby players interact with game pieces on a map towards the purpose of conflicting with their opponents' game pieces until such time as a plurality of objectives has been met.[0003]2. Description of the Prior Art[0004]One novel feature of this invention as a method of playing a strategy game is its failure to utilise a random result generator, such as a playing die, deck of cards, spinner, or electronic device, for the purpose of resolving conflict or determining the movement of game pieces. Instead, game mechanics rely on individual players' skill and predetermined, intrinsic values respectively. This can be found in many puzzle and mind games such as the antique and ubiquitous “Chess” but also in war games such as U.S. Pat. No. 1,160,348 to Watkins, U.S. Pat. No. 2,313,303 to Szatrow, and U.S. Pat. No. 3,998,463 to Zumchak. ...

Claims

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Application Information

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IPC IPC(8): A63F3/00
CPCA63F3/00075A63F2003/00719A63F2003/00482A63F3/02
Inventor GUTTWEIN, TYSON ALLEN
Owner GUTTWEIN TYSON ALLEN
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