Gaming machine determining payout symbol in second game requiring more player's involvement

a payout symbol and game technology, applied in the field of gaming machines, can solve the problems of difficulty in visual recognition by players, complicated display contents, and players' inability to find the game too simple, so as to improve the entertainment property, improve the payout rate, and improve the entertainment

Inactive Publication Date: 2012-08-07
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

Enhances player interaction and entertainment by providing a more engaging and unpredictable second game with a higher payout rate, reflecting player intention and increasing game involvement.

Problems solved by technology

In such slot machines providing a payout using various winning lines (active pay lines) and slot machines providing a payout in a case where a predetermined number of symbols are displayed on a matrix display region, display contents may be complicated and difficult to be visually recognized by players.
Furthermore, players may find the game too simple, in which the symbols start moving with only one push operation on a start button and automatically stop moving.

Method used

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  • Gaming machine determining payout symbol in second game requiring more player's involvement
  • Gaming machine determining payout symbol in second game requiring more player's involvement
  • Gaming machine determining payout symbol in second game requiring more player's involvement

Examples

Experimental program
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first embodiment

[0041]The gaming machine 15 of a first embodiment of the present invention is described hereinafter with reference to FIGS. 2 to 10D. FIG. 2 is a block diagram showing the appearance of the gaming machine 15. As shown in FIG. 2, the gaming machine 15 includes a cabinet 20. The tabs net 20 has a surface opening towards a player. The cabinet 20 contains various components including a game controller 100 (refer to FIG. 3) for electrically controlling the gaming machine 15, and a hopper 44 (refer to FIG. 3) for controlling the insertion, storage, and payout of coins (game medium), and the like. The game medium is not limited to coins, and it can be, for example, medals, tokens, electronic money, or electronic valuable information (credits) equivalent thereto.

[0042]A main display 30 is disposed at substantially the center of the front face of the cabinet 20, and a second display 40 is disposed above the display 30. The main display 30 and the second display 40 are configured to be liquid...

second embodiment

[0107]The gaming machine 15 of a second embodiment of the present invention is described hereinafter with reference to FIGS. 11 to 16. In the gaming machine of the present embodiment, a main display and a second display are constituted of touch panels that allow the moving symbol to move freely by touching the main display or the second display to slightly adjust the trajectory of the moving symbol in the second game. Configurations and operations that are similar to that of the first embodiment are referred to with the same reference number and descriptions thereof are omitted.

[0108]FIG. 11 is a block diagram showing the electrical configuration of the display / input controller 141 of the gaming machine according to the present embodiment. In a gaming machine of the present embodiment, a touch panel 312 is provided on the surface of the main display 30, a touch panel 412 is provided on the surface of the second display 40, a driving circuit 218 is connected to the main display 30 an...

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PUM

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Abstract

The present invention provides a gaming machine which: displays a moving symbol on a main display in a case where a plurality of specific symbols are displayed; displays a plurality of score symbols associated with scores on a second display from a first side edge to a second side edge of the second display; displays the moving symbol in a direction that intersects with a moving direction of the score symbols displayed on the second display in response to each input from an input device; and, in a case where the moving symbol is determined to superimpose any one of the plurality of score symbols, provides an award corresponding to a score of the score symbol being superimposed.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This application claims benefit of U.S. Provisional Application No. 61 / 035,122, filed Mar. 10, 2008, the entire contents of which are incorporated herein by reference.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a gaming machine; more specifically, to a gaming machine determining a payout symbol in a second game.[0004]2. Related Art[0005]Conventionally, slot machines that provide a gaming medium in accordance with a combination of symbols displayed generally have straight winning lines (active pay lines) for paying out the gaming medium. However, slot machines having various winning lines (active pay lines) and slot machines having no winning lines (active pay lines) have also been introduced. As an example, U.S. Pat. Nos. 6,093,102 and 6,960,133 disclose slot machines having winning lines (active pay lines) that are not straight. In such slot machines providing a payout using various wi...

Claims

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Application Information

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Patent Type & AuthorityPatents(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32
InventorYOSHIZAWA, KAZUMASA
OwnerUNIVERSAL ENTERTAINMENT CORP