Method for purchasing and paying for virtual articles of handheld equipment game
A technology of handheld devices and virtual items, which is applied in the payment system structure, sales/lease transactions, payments involving neutral parties, etc., can solve the problem that the game client of the handheld device cannot directly pay and purchase, and solve the problem of game payment Effect
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0019] Such as figure 1 As shown, a handheld device game virtual item purchase and payment method is applied to a handheld device game client 1, a game server 2, a payment terminal 3 and a third-party transaction platform 4, and the third-party transaction platform 4 can be an AppStore or the like. When the user wants to purchase virtual items or virtual services on the handheld device game client 1, the handheld device game client 1 will detect the payment request sent by the user, and then the handheld device game client 1 will obtain the user's payment request data , generate a payment order on the third-party trading platform ( figure 1 not shown), enter step S101 and send the payment request data to the game server 2.
[0020] After the game server 2 receives the payment request data, it can directly enter step S201 to send the payment request data to the payment terminal 3. Here, the verification method is preferably used: after the game server 2 receives the payment re...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com