Method for purchasing and paying for virtual articles of handheld equipment game

A technology of handheld devices and virtual items, which is applied in the payment system structure, sales/lease transactions, payments involving neutral parties, etc., can solve the problem that the game client of the handheld device cannot directly pay and purchase, and solve the problem of game payment Effect

Inactive Publication Date: 2014-01-01
FUJIAN TQ DIGITAL
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The technical problem to be solved by the present invention is to provide a method for purchasing and paying for game virtual items on handheld devices, so as to solve the problem that existing handheld device game clients cannot directly pay and purchase

Method used

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  • Method for purchasing and paying for virtual articles of handheld equipment game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0019] Such as figure 1 As shown, a handheld device game virtual item purchase and payment method is applied to a handheld device game client 1, a game server 2, a payment terminal 3 and a third-party transaction platform 4, and the third-party transaction platform 4 can be an AppStore or the like. When the user wants to purchase virtual items or virtual services on the handheld device game client 1, the handheld device game client 1 will detect the payment request sent by the user, and then the handheld device game client 1 will obtain the user's payment request data , generate a payment order on the third-party trading platform ( figure 1 not shown), enter step S101 and send the payment request data to the game server 2.

[0020] After the game server 2 receives the payment request data, it can directly enter step S201 to send the payment request data to the payment terminal 3. Here, the verification method is preferably used: after the game server 2 receives the payment re...

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PUM

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Abstract

The invention provides a method for purchasing and paying for virtual articles of a handheld equipment game, wherein the method can be used for a handheld equipment game client, a game service terminal, a payment terminal and a third party transaction platform. The method includes the steps of obtaining payment request data of a user after the handheld equipment game client detects a payment request sent by the user, generating a payment order on the third party transaction platform, sending the payment request data to the game service terminal, forwarding the payment request data to the payment terminal after the game service terminal receives the payment request data, verifying the payment request data after the payment terminal receives the payment request data, if the payment request data are correct, verifying the payment state of the payment order on the third party transaction platform through the payment terminal, if the payment state of the order is successful, sending information of successful payment to the game service terminal through the payment terminal, and after the game service terminal receives the information of successful payment, completing the payment request of the user. According to the method, good experience of purchasing the virtual articles on the game client is achieved, and the payment problem of the handheld equipment game is solved.

Description

technical field [0001] The invention relates to a method for purchasing and paying for game virtual items on a handheld device. Background technique [0002] At present, games based on handheld devices (mobile phones, tablets, etc.) are developing rapidly, but the purchase method of virtual items in games on handheld devices is still relatively lagging behind, and most payment channels still stay on the computer side. There is an urgent need for a method for purchasing and paying for virtual items in games on handheld devices, which provides an effective and convenient payment method for game developers on handheld devices to access third-party trading platforms (such as AppStore or Paypal, etc.). Contents of the invention [0003] The technical problem to be solved by the present invention is to provide a method for purchasing and paying for game virtual items on handheld devices, so as to solve the problem that existing handheld device game clients cannot directly pay an...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q20/02G06Q20/32G06Q30/06
CPCG06Q20/0855G06Q20/322G06Q30/0601
Inventor 陈伟雄刘德建陈宏展郑彬李正林锋
Owner FUJIAN TQ DIGITAL
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