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Cloud accelerated rendering cluster panoramic game live broadcast system and method

A game live broadcast and cloud technology, applied in the field of game live broadcast system, can solve the problems of not being able to realize 3D free switching, not being practical and promoting third-party games, etc., to achieve the effect of increasing friendly experience, reducing rigid requirements and increasing smoothness

Inactive Publication Date: 2017-10-10
SNAIL GAMES
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] When the above live broadcast mode is used for game live broadcast or VR live broadcast, although the audience can adjust their favorite live broadcast viewing angle, this method is for a single game or a single scene, and it is decided at the time of game development whether to have the live broadcast function or not. It cannot be practical and promoted to the vast number of third-party games, let alone realize the free switching between 3D, non-3D, panoramic and non-panoramic

Method used

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  • Cloud accelerated rendering cluster panoramic game live broadcast system and method
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  • Cloud accelerated rendering cluster panoramic game live broadcast system and method

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Embodiment Construction

[0032] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0033] figure 2 It is an architectural diagram of a cloud-accelerated rendering cluster panoramic game live broadcast system according to the present invention, such as figure 2 As shown, the cloud accelerated rendering cluster panoramic game live broadcast system of the present invention includes a data acquisition terminal 200, a cloud graphics acceleration server 300, and a client 400, wherein,

[0034] The data collection terminal 200 realizes the real-time collection of the local live game content, and sends the collected real-time game graphics data to the cloud graphics acceleration server 300 .

[0035] The data acquisition terminal 200 further includes a...

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Abstract

The invention provides a cloud accelerated rendering cluster panoramic game live broadcast system and method. The system includes a data acquisition end, a cloud graphics acceleration server and a client, wherein the data acquisition end acquires real-time game graphic data of a mobile phone live broadcast platform or PC live broadcast platform, and sends graphic image original data to the cloud graphics acceleration server; the cloud graphics acceleration server performs asynchronous cluster rendering and storage on the graphic image original data; and the client is connected with the cloud graphics acceleration server and watches a live broadcast, playback or delayed playing. The system and method provided by the invention accelerate aiming at asynchronous rendering of a third-party game, increase fluency and definition of a game live broadcast, and reduce rigid requirements for personal equipment configuration of a local viewer, thereby increasing personal friendly experience of a user.

Description

technical field [0001] The present invention relates to a live broadcast system, in particular to a game live broadcast system and method. Background technique [0002] Existing webcasts include entertainment platform live broadcasts, open class live broadcasts, game live broadcasts, etc. figure 1 It is the architecture diagram of the existing live broadcast system, such as figure 1 As shown, the live broadcast of the existing live broadcast system (such as the live broadcast platform for education and the live broadcast platform for entertainment) is that the live broadcast terminal 101 encodes and compresses the graphic images captured by the camera or recorded on the screen, and then sends the graphic images to the cloud server 102. The server 102 accelerates the graphic image, and distributes it to the client 103 for viewing by users. [0003] When the above live broadcast mode is used for game live broadcast or VR live broadcast, although the audience can adjust their...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/478H04N21/234H04N21/443H04N21/472H04N21/6587H04L29/06
CPCH04N21/234H04N21/4431H04N21/472H04N21/4781H04N21/6587H04L67/131
Inventor 郑克峰
Owner SNAIL GAMES
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