Live streaming method, device and system, and electronic equipment

A client-side and video technology, applied in the field of video games, can solve problems such as limited interaction methods and difficulty in meeting the needs of users for live broadcast interaction.

Active Publication Date: 2018-01-09
广州方硅信息技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

With the popularization of the concept of live broadcast, more and more people become anchors, but a wonderful live broadcast requires the anchor to plan a lot of content and mobilize the atmosphere of the audience from time to time. However, due to the particularity

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  • Live streaming method, device and system, and electronic equipment
  • Live streaming method, device and system, and electronic equipment
  • Live streaming method, device and system, and electronic equipment

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Embodiment Construction

[0087] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary embodiments do not represent all implementations consistent with this application. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present application as recited in the appended claims.

[0088] The terminology used in this application is for the purpose of describing particular embodiments only, and is not intended to limit the application. As used in this application and the appended claims, the singular forms "a", "the", and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise. It should also be understood that the term...

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Abstract

The invention provides a live streaming method, a live streaming device, a live streaming system and electronic equipment. The method comprises the steps of recognizing body features of a target object captured by a first client to compute the position of a controlled object under an AR scene and render a first video image; sending the first video image to a second client, and receiving a second video image sent by the second client, wherein the first client and the second client are connected via microphone connection; and sending the first video image and the second video image to corresponding audience clients after synthesizing. According to the method provided by the invention, the AR scene is added on the basis of an image frame capture by an anchor client through a camera to form the video image, an anchor can influence the position of the controlled object under the AR scene, the video image of microphone connection PK is sent to the audience clients, audiences can intuitivelysee the anchor playing an AR game, and interactive modes of live streaming are increased.

Description

technical field [0001] The present application relates to the field of video games, in particular to a live broadcast method, device, system and electronic equipment. Background technique [0002] The current live broadcast content mainly includes: anchors performing talents, showing outdoor play scenes, showing video screens of playing games, etc. With the popularization of the concept of live broadcast, more and more people become anchors, but a wonderful live broadcast requires the anchor to plan a lot of content and mobilize the atmosphere of the audience from time to time. However, due to the particularity of live broadcast, the anchor and the audience are separated The interactive methods that can be used are limited, and the existing interactive methods in live broadcasts are becoming more and more difficult to meet the needs of users for live broadcast interaction. Contents of the invention [0003] In view of this, the present application provides a live broadcas...

Claims

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Application Information

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IPC IPC(8): H04N21/4788H04N21/478H04N21/431H04N21/234G06K9/00
Inventor 陈凯斌王天旸陈成余谢婧王稷豪
Owner 广州方硅信息技术有限公司
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