A Uniform Display Method Based on Frame Rate Control
A uniform display and frame rate control technology, applied in the direction of digital output to display devices, can solve the problems of slow display, long continuous rendering time, delay, etc., to solve unreasonable settings, optimize display effects, and wide applicability of the method Effect
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[0037] Below, refer to the attached Figure 1 to Figure 2 As shown, the uniform display method based on frame rate control includes:
[0038] Step 1. Obtain the time t when the current frame F reaches the display window begin , display the waiting queue length queue_size, and the frame number of the current frame is q;
[0039] Further, when the current frame reaches the display window, data acquisition is carried out, including the time when the current frame arrives and is recorded as t begin , the current display queue queue_size, the current frame frame number q;
[0040] Step 2. Determine whether the queue length is greater than the limit value queue_lim, if greater, discard the current frame F, otherwise continue;
[0041] Furthermore, the queue length limit queue_lim can be set, and the default is the queue capacity. When the system renders too slowly, it will cause a large number of frames to wait in the queue. To avoid delays, when the queue length is greater than ...
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