Battle card game

a card game and card game technology, applied in the field of card game, can solve the problems of inability to concentrate on the progress of the game, and achieve the effect of facilitating the game, facilitating the game, and facilitating the gam

Inactive Publication Date: 2006-09-14
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0018] It is preferred that two or more cards composing the combination card set should have an effect indication field thereon for indicating the effect to be exerted when the two or more cards are deployed on the play field in accordance with the layout map. With this arrangement, the players can work out their gaming strategies since they can expect the effect to be exerted when the combination card set is built up even if all of the cards composing the combination card set have not been deployed on the play field yet.
[0019] The construction of the play field is arbitrary. A particular play field dedicated for the game may be prepared. Or, a virtual play filed may simply be set up on a desk, table, or floor where the game is to be played. In case of preparing the dedicated play field, it is preferred to use a sheet-like play field comprising one or more sheets having indications thereon for indicating where to deploy the cards. For example, the sheet-like play field may be constructed to have indications of where to deploy the battle cards to be used for battle, where to deploy the battle cards to be used for defense, where to deploy the cost payment cards to be used for cost payment, where to deploy the battle cards and effect indication cards to be used in cost payment, and where to deploy the effect indication cards to be exerted. With the use of such a sheet-like play field, even a beginner player can proceed with the game without difficulties.
[0020] The players can recognize at a glance where to place the cards of the combination card set during the game. Even if one conceptual image, which is composed of divided images indicated on two or more cards composing the combination card set, is intricate or complicated, the players can recognize how to deploy cards in order comparatively simply, and can proceed with the game smoothly.
[0021] In accordance with the present invention, the layout map is indicated on the cards composing the combination card set. Therefore, the players can recognize at a glance where to place the cards of the combination card set during the game. If one conceptual image, which comprises divided images indicated on two or more cards composing the combination card set, is intricate or complicated, the players can recognize how to deploy the cards in order comparatively simply. As a result, in accordance with the present invention, even when using the combination card sets, the players can concentrate on the game and develop the game smoothly.

Problems solved by technology

Consequently, the player has not been able to concentrate on the progress of the game.

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0038] A preferred embodiment of the present invention will now be described in detail with reference to the accompanying drawings. FIG. 1 is a schematic view showing an opening state of a battle card game of the present invention for two players. FIG. 2 is a schematic view showing a state of the card game during the play. The battle card game of the present invention can be played by two or more players. In the present embodiment, two players use decks 1 and 3 comprising two or more cards respectively. A play field 5 may be the surface of a table or floor, for example. In the present embodiment, the play field 5 is visualized with dashed lines on the surface of a table. A sheet may actually be prepared as the play field, but as a matter of course, it is not necessary to prepare a special sheet in particular. In the present embodiment, the play field 5 for two opposing players comprises a set of four sheet-like play fields 7, 9, 11 and 13. Each of the two sheet-like play fields 9 an...

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PUM

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Abstract

Provided herein is a battle card game in which players can concentrate on the progress of a game. A combination card set comprising four cards CC1-CC4 is included in a plurality of cards forming a deck. Each of the cards CC1-CC4 has an image indication field 53 and a layout map 55. Each of the image indication fields 53 shows a divided conceptual image that will form a complete conceptual image when the four cards are deployed in a predetermined layout. Each of the layout maps 55 shows a predetermined layout indicating which card should be placed where.

Description

BACKGROUND OF THE INVENTION [0001] 1. Field of the Invention [0002] The present invention relates to a battle card game. [0003] 2. Description of the Related Art [0004] Some conventional battle card games are constructed so that a special effect is exerted when one complete image is built up by combining divided images shown on the image indication fields of two or more battle cards that a player has deployed on a play field. For example, in a battle card game currently marketed by BANDAI CO., LTD. under the name of “BLEACH SOUL CARD BATTLE”, a special effect is exerted when one complete image is built up by combining a set of images illustrated on two or more cards which are deployed on the play field. (Refer to the website (www.carddas.com / bleach) “BLEACH SOUL CARD BATTLE”.) [0005] Conventionally, however, a player has been required to consider how to deploy cards, looking at the images displayed on the cards before actually placing the cards on a play field. Consequently, the pla...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F3/00A63F1/00
CPCA63F1/00A63F2001/0483A63F1/02
Inventor TANAKA, TOKIO
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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