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System and method for inducing wagering in a poker-type game

a poker-type game and system technology, applied in the field of system and method for inducing wagering in poker-type games, to achieve the effect of improving user experience and inducing wagering

Inactive Publication Date: 2006-09-14
NICASTRO NEIL D
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The present patent is about a system and method for improving user experience in poker-type games. The system and method can be applied to both live, traditional poker games and online video poker games. It induces wagering by offering side bets to game participants and spectators based on the current state of play in the game. The system also provides an insurance side bet to players to recover at least a portion of their wagers if they lose the game. The insurance premium is determined based on the behavior of other players in the game. The system and method keep players engaged and wagering in the game, even if they have a low probability of winning. Overall, the system and method enhance the experience of players and increase the revenue of poker-type games."

Problems solved by technology

Thus, the method and system disincline a player from folding and instead, keep a player interested and wagering in the game, particularly if the player has an extremely low probability of winning.

Method used

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  • System and method for inducing wagering in a poker-type game
  • System and method for inducing wagering in a poker-type game
  • System and method for inducing wagering in a poker-type game

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0014] Referring now to the Figures, an example system for inducing wagering in a poker-type game is provided. As shown in FIG. 1, one embodiment of a gaming system 100 includes a game server 110, a game database 120, a game network 130 and a plurality of client game devices 140, 150, 160 labeled “Game Computer 1” through “Game Computer N.” Although the example gaming system 100 is illustrated as a client-server type system, it should be appreciated that the gaming system 100 may be configured otherwise, for example, as a peer-to-peer or ad hoc system. As shown, the client game devices 140, 150, 160 are in communication with the game server 110 via the network 130. Although only three client game device 140, 150, 160 are illustrated, it should be appreciated that fewer or additional client game devices may be provided. The network 130 may be any type of network known in the art including wired and wireless networks, a local area network (LAN), a wide area network (WAN), a virtual pr...

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PUM

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Abstract

A system and method for inducing wagering in a poker-type game are provided. In one aspect, wagering is induced by providing an opportunity for game participants and / or spectators to place one or more side bets on the occurrence of an event during the game. A payout for each side bet is determined by: 1) detecting the facts, for example, known by a player, defining a current state of play in the game; and 2) according to the current state of play in the game, determining the probability of the event occurrence. In some embodiments, the side bet may be an insurance bet. In another aspect, the system and method induce wagering by determining a player's probability of winning the game and indicating to the player a potential payout relative to the player's probability of winning the game. The potential payout may be, for example, an inverse of a determined probability.

Description

CROSS-REFERENCE TO RELATED PATENT APPLICATIONS [0001] This patent application claims the benefit of U.S. Provisional Patent Application No. 60 / 660,389, filed Mar. 10, 2005, the entire content of which is incorporated herein by reference.FIELD OF THE INVENTION [0002] The present invention relates generally to gaming systems and methods. More particularly, the invention relates to a system and method for inducing wagering in a poker-type game such as, for example, Hold'em. BACKGROUND OF THE INVENTION [0003] Casino gaming is currently one of the highest profile growth industries in the United States. Lured by the opportunity to win cash, prizes and bulging jackpots, casino gamers wager billions of dollars annually playing table and electronic games. In an effort to attract new garners and keep the interest of traditional gamers, casinos are supplementing their traditional table game offerings such as Blackjack, Craps, and Roulette with electronic games that include new, exciting option...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32G07F17/3227G07F17/3244G07F17/3288G07F17/3293
Inventor NICASTRO, NEIL D.
Owner NICASTRO NEIL D