Changeable intelligence developmental chess

A technology of chessboards and chess pieces, applied in the field of chess with military themes, can solve problems such as killing the king and lacking the design concept of the overall combination of chess pieces

Inactive Publication Date: 2010-01-20
王少英
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, with the change of time and space, their limitations of the times are also exposed
Take chess as an example: if five of the sixteen pieces cannot cross the boundary, when the front attack is frustrated and reinforcements are needed, they can only look at the boundary and sigh, lacking the design concept of the overall combination advantage between the pieces; In the Nine Palaces, the general is forced to fight to the death, but he cannot take a step out of the boundary; another example, any combination of two pieces has the possibility of winning the chess game, but the combination of two pawns or two pawns can only be a draw anyway.
Chess is generally more flexible, it can change the position of the king and the rook without limitation, but the purpose of the two players in the game is to kill the king. As for the degree of victory and defeat, there is no scientific and detailed reflection.

Method used

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  • Changeable intelligence developmental chess
  • Changeable intelligence developmental chess
  • Changeable intelligence developmental chess

Examples

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example 1

[0180] Combined with the recording method of chess records, give an example of an actual game opening:

[0181] The top is red and the bottom is black.

[0182] Black first. In order to launch an attack from the left wing, the black side intends to divert the red side's right cannon at the beginning of the game, so the cannon also goes into Ze (kill). Unexpectedly, the red side is not fooled, and even makes a Zc move to tie the Ze (kill), while black's Yr The cannon goes into Zr (kill), trying to make the red side have no cannon. The red side Zt steps to tie Zr (kill), and the black side continues to attack: Yx cannon into Zx (kill), the red side has no choice but to Zw cannon to level Zx (kill). Black moves Kt into Mv. So far, after three rounds of exchanging pieces, the goal of the black side to open the red side cannon has been achieved. The change from attacking from the left wing to attacking from the right wing left an opportunity for the red side to attack from the ...

example 2

[0184] combine Figure four Shown is the battle situation in the game, the balance of the arms in the game, the correspondence and mutual response of the chess pieces, and the change of the response are analyzed. It further involves the change of chess pieces and the record of the game record of the coach's evasion, and finally involves the judgment of victory or defeat. .

[0185] Such as Figure four , the top is the black side, the bottom is the red side, and the red side is the first.

[0186] Although the black side has a powerful general, it has few chess pieces and incomplete arms (only five of the nine arms types). Seven arms), has the overall combination advantage.

[0187] The red side's Fei is recharging his strength in the palace, watching his eyes like a tiger, and a slight movement (out of the palace) can pose a great threat to the black side. The black one step is within the killing range of the red car. In this situation, what Black needs most is the canno...

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Abstract

The present invention discloses one kind of changeable intelligent chess and its playing rules. The changeable intelligent chess set includes one chess board and 56 chessmen. The chess board includes vertical main lines, inclined auxiliary lines, and boundaries to separate different battle regions. The 56 chessmen include two groups of 28 chessmen each and divided into 9 kinds in different numbers. The changeable intelligent chess simulates one modern war, and has flexible playing rules and capacity of raising the logical thinking and complicated situation dealing ability.

Description

Technical field: [0001] The invention relates to a game of chess involving military themes. Background technique: [0002] Chinese Chess and International Chess are both chess games with military combat situations. There are many fans. Regular games can improve logical thinking ability and cultivate a good character of wisdom, courage, strength and softness. However, with the change of time and space, their time limitations are also exposed. Take chess as an example: if five of the sixteen pieces cannot cross the boundary, when the front attack is frustrated and reinforcements are needed, they can only look at the boundary and sigh, lacking the design concept of the overall combination advantage between the pieces; In the Nine Palaces, the general is forced to fight to the death, but he cannot take a step out of the boundary; for another example, any combination of two pieces has the possibility of winning the Xiangquan, but the combination of two pawns or two pawns can onl...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F3/02
Inventor 王少英
Owner 王少英
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