A parallel expansion method of the P2P stream media live broadcast technology

A technology of parallel expansion and streaming media, which is applied in the branch office to provide special service devices, data exchange details, digital transmission systems, etc., and can solve the problem of requiring multiple servers for a large number of users
CN101018201AInactive Publication Date: 2007-08-15黄从来

Patent Information

Authority / Receiving Office
CN · China
Current Assignee / Owner
黄从来
Publication Date
2007-08-15
Estimated Expiration
Not applicable · inactive patent

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Abstract

The related parallel extension method for P2P flow media live technology comprises: a flow media distribution source registers menu message on some flow media buffer servers to transmit media data periodically; the buffer servers log on the main management server to register flow media message table; the main server stores all tables and periodically updates the buffer server message; the P2P management server communicates with the main server periodically to report its seed message; a client first logs on the log server, and the latter selects and log on one unfilled P2P management server. This invention overcomes network congestion efficiently.
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Description

Technical field

[0001] The invention relates to a streaming media transmission technology, in particular to a parallel extension method of streaming media live broadcast technology based on P2P technology. Background technique

[0002] The traditional streaming media technology solution shown in Figure 1 is to set up a central streaming media server, such as mediaservice or real server, and publish streaming media programs on the server side. Each client watching streaming media programs needs to connect to the streaming media server to request streaming media. Data, and then download the data to the local for playback. The disadvantage of this technical solution is that as the number of users watching programs increases, server load and bandwidth consumption increase exponentially. For example, a 500BPS code rate program requires at least 200 servers and 10G bandwidth to watch 200,000 users, which is very costly. Using P2P technology to broadcast live streaming media, the stream...

Claims

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