Consistent lighting method under falsehood-reality fused environment
A virtual-real fusion and ambient lighting technology, applied in 3D image processing, image data processing, instruments, etc., can solve problems such as ignoring mutual reflections, achieve the effects of reducing calculation, facilitating modification, and improving use
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[0029] The flow chart of the present invention is as figure 1 As shown, before introducing the specific implementation of the steps of the present invention, it is necessary to introduce the illumination calculation model used by the present invention. The radiance (radiance) I emitted by each point in the scene to the direction of the viewpoint describes the optical power per unit solid angle on the unit projected surface area. , which is proportional to the brightness value of the RGB channel of the pixel on the screen. To calculate the color of the vertex on the surface of the object under the light, the following information is required: the position p of the vertex, the normal vector n and the direction of sight v, the calculation of the color I of the vertex is determined by the normal vector n The integral of the incident light L, the object surface reflection property (BRDF) f and the visibility function V under the upper hemisphere Ω(n) is as follows:
[0030] I n,v...
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