Method for simulating corrosion effect of rainfall on ground surface
A simulation method and ground technology, applied in 3D image processing, image data processing, instruments, etc., can solve problems such as difficulty in meeting application needs and low accuracy
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[0032] In order to realize and verify the present invention, we design and realize a scene of rainfall. This scene includes rainfall, the accumulation of rainwater on the ground and the erosion effect on the ground during the accumulation process. The scene uses an 800×800 terrain, the maximum number of particles is 20,000, and the rendering frame rate is 25 frames per second, which reaches the real-time speed. The programming language of the verification program is C++, the underlying graphics drawing API adopts OpenGL 3.0, and the coloring language is CG.
[0033] First simulate the rain effect. A GPU-based particle system is used to simulate raindrops in the sky. Randomly distributed raindrop particles are generated within a certain height range on the ground, given a random initial velocity, and then according to the motion law of the raindrop particles under the action of gravity, air buoyancy and air resistance, the motion equation of the raindrop particles is obtained...
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