Method of realizing script model exporting based on 3D MAX (Three-dimensional Studio Max)

A technology of 3DMAX and a realization method, applied in the computer field, can solve the problems of low development efficiency, small scope of application and high cost, and achieve the effects of high development efficiency, wide application scope and low cost

Active Publication Date: 2014-10-22
WUXI FANTIAN INFORMATION TECH
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  • Application Information

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Problems solved by technology

[0006] In the process of realizing the present invention, the inventor found that at least there are

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  • Method of realizing script model exporting based on 3D MAX (Three-dimensional Studio Max)
  • Method of realizing script model exporting based on 3D MAX (Three-dimensional Studio Max)

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Embodiment Construction

[0039] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0040] According to an embodiment of the present invention, such as figure 1 with figure 2 As shown, an implementation method based on 3DMAX script model export is provided, which belongs to the export method of 3D model, that is, a special method of exporting through 3D software script.

[0041] In the virtual three-dimensional world, all the objects we see in the scene can be regarded as "models", and these models can be guaranteed to be applied in the game intact when they are exported, requiring complex transformations. First of all, let’s understand the so-called in-game models. We call them virtual models to simulate real characters and scenes. These are the...

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Abstract

The invention discloses a method of realizing script model exporting based on a 3D MAX (Three-dimensional Studio Max). The method mainly comprises the steps of acquiring matrix information and model bounding box information of a scene model corresponding to a world position; converting transformation information into a Direct X matrix from Open GL corresponding to the matrix information and the model bounding box information of the world position based on the scene model, and deriving a three-dimensional model for program invocation in a script. According to the method of realizing script model exporting based on the 3D MAX, the defects of high cost, low development efficiency, small applicable scope and the like in the prior art can be overcome, and the advantages of high cost, high development efficiency and wide applicable scope can be realized.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to an implementation method derived based on 3DMAX script model. Background technique [0002] With the continuous development of computers, the emerging game industry has moved from the virtual world to the real world. As a branch field of engine technology, script is also a very important module. The present invention provides a method of exporting based on script model, which mainly relies on the 3D model made by current 3D software: for example: 3DMAX, MAYA, etc., these The model contains all the information of the model. Transformation of these models requires a complex transformation. [0003] At present, the application software in the game market is diversified, and the export of 3D models is different with the diversification of 3D software and third-party plug-ins. At present, most of the game markets use some tool personnel to write plug-ins for this engine, or 3DMAX....

Claims

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Application Information

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IPC IPC(8): G06F17/30G06Q50/06
CPCG06F8/30G06T17/00
Inventor 张翼
Owner WUXI FANTIAN INFORMATION TECH
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